Garry's Mod

Garry's Mod

gm_biglake
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Update: 19 May, 2024 @ 11:57pm

- Added fade distances to more props
- Removed buggy reflections from certain surfaces
- Miscellaneous fixes and changes

Update: 19 May, 2024 @ 1:29pm

- Added animated clouds for atmosphere
- Miscellaneous fixes and changes

Update: 17 May, 2024 @ 7:17am

- Added swaying to the cattails by the lake
- Changed fade distances of certain props that disappeared too early
- Removed reflections from certain surfaces that looked buggy
- Miscellaneous fixes and changes

Update: 14 May, 2024 @ 9:23pm

- Improved many textures to be higher-quality with better reflections
- Improved the skybox texture to be much prettier (skybox creator linked in description)
- Improved all soundscapes with custom sounds and DSP effects rather than the default GMod soundscapes
- Improved optimization across the map
- Added a “sky” soundscape with windy sound effects
- Added an env_wind for atmosphere
- Added slight swaying to the trees and grass sprites for atmospheric effect
- Added trims to the rooms in the new house for more detail
- Added fade distances to many props for optimization
- Added and adjusted occluders for optimization
- Added more sound effects throughout the map, such as humming sounds from ceiling lights
- Added various detail props and overlays
- Added acceleration and deceleration to the ceiling fans in the new house
- Changed sun position to match new skybox
- Changed the porch stairs of the main house to be more realistic
- Changed many func_breakable windows to be func_breakable_surf for realism
- Changed a few complex brushes to props for optimization
- Changed tacky methods of removing grass sprites in certain areas to simply use func_detail_blocker
- Changed several areaportals to areaportalwindows for better optimization
- Changed skybox .vmt files to use the “Sky” shader rather than “UnlitGeneric” to fix certain visibility bugs
- Slightly expanded the 3D Skybox
- Lowered lightmap scales in several areas to improve lighting quality
- Split some massive brushes into smaller parts to make Source happy
- Compiled the map with better settings and a x64 bit compiler
- Fixed certain areas being too dark
- Fixed several bugs
- Removed arbitrary entity names
- Removed collision data from displacements in the 3D Skybox for optimization
- Several miscellaneous fixes and changes
- Updated nodes, cubemaps, and navmesh
- Updated workshop icon, in-game map icon, and workshop screenshots
- Conciliated the thing in the water

Update: 4 Dec, 2023 @ 4:35pm

- Changed 3D Skybox size
- Fixed fog intensity and direction
- Added back missing changes

Update: 3 Dec, 2023 @ 2:18pm

- Reverted map to older version (temporary)

Update: 24 Nov, 2023 @ 6:30pm

- Changed roof texture of third house
- Improved fog
- Conciliated the thing in the water

Update: 24 Nov, 2023 @ 4:22pm

- Expanded the 3D skybox
- Reduced fog intensity
- Fixed many bugs
- Improved optimization
- Updated cubemaps and navmesh

Update: 13 Jul, 2023 @ 11:03am

- Added a third house by the lakeside
- Added better lights and lightswitches to the main house
- Added much better optimization, including horizontal hint brushes and more occluders
- Compiled the map with full settings rather than fast settings
- Made the map look less gloomy
- Finally got around to fixing many bugs and issues
- Updated cubemaps and navmesh
- Conciliated the thing in the water

Update: 21 Aug, 2022 @ 5:12pm

- Added a basement to the main house
- Added toggleable blast shields to the main house
- Added a light switch to the attic of the main house
- Added dustmotes to every light in the main house
- Added a "basement" to the second house
- Added grass sprites to some areas of the grass
- Added a sun to the map
- Added occluders to the main house for optimization
- Removed the spawn point at the second house so players always spawn at the main one
- Removed the high-quality trees from the edges of the map because they made the forest look weird
- Adjusted fog end distance
- Adjusted position of certain tree props in the 3D skybox
- Converted the clip brushes of the water tower to func_brushes instead of func_details
- Minor optimizations
- Minor miscellaneous adjustments
- Updated cubemaps
- Updated navmesh