Rivals of Aether

Rivals of Aether

Foreman Spike
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Update: 13 Jul @ 5:28pm

v2.17

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*** Workshop Compat ***
=Fixed Barrels being able to capture Brimstone Diggers in Outskirts Invasion.
-Forgot to check this before updating... oh well.

Update: 13 Jul @ 5:21pm

v2.16

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*** Attacks ***
=Removed swipe effects from hurtboxes that included them.

=Fixed an issue where hitting an opponent with DAttack would prevent the next
-DAttack from hitting like it's supposed to, assuming the opponent was not hit with
-a different attack.
=Increased DAttack's startup length from 3 to 4 frames. Isn't that exciting? :>
=Made DAttack's punch hitbox bigger.

=Added the Smash Meteor sound effect to DAir's stomp when it confirms a kill.

=Fixed a bug where a barrel could capture a player already trapped in a barrel.

=Excluded the string from the bomb's mask.

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*** Computer Player AI ***
=Added a simple code that keeps the ai from using upward
-attacks when their target is below, and downward attacks when
-their target is above... I'm sure I've seen this happen at least once
-but it's kinda rare.

=Fixed an issue where the cpu would use NSpecial to edgeguard when they're
-supposed to be recovering.

=Added intel on using DAttack.

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*** Workshop Compat ***
=Completed Outskirts Invasion compatibility. Enemies can now get caught under
-Spike's barrels.

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*** Misc ***
=Removed sound effects and code (specifically for the scrapped attacks) that are
-no longer used.
=Fixed sound effects and other alt specific changes from being on the wrong alts.

Update: 8 Jul @ 4:28pm

v2.15

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*** Visuals ***
=Updated the following animations:
-Walkturn
-Forward Roll
-Backward Roll

=Recolored Spike's shirt and pants so that some of his alts look better.

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*** Attacks ***
=Decreased the window length of all of the hitbox windows.
=The third hit of Jab moves Spike forward slightly.
=Changed the angle of Jab's first 2 hitboxes: 89 -> 4.

=Changed the hit sound to DAttack's punch hitbox.
=Increased Dattack's base knockback for it's punch hitbox. 5 -> 8
=Added shield canceling to DAttack.
=Dattack finger hb Knockback Scaling 0.7 -> 1.1
=The finger flick now comes out when attack is pressed.
-Additionally, other attacks can be used during DAttack.

=Added wifflag to FTilt's endlag.
=Extended FTilt's hitbox slightly.
=FTilt's Angle 0 -> 41
=FTilt's Base Hitpause 6 -> 3
=FTilt's Hitpause Scaling 0 -> .3
=Edited FTilt's swipe frame.

=Replaced the following attacks with new ones:
-UTilt
-DTilt
-DAir
-FSpecial

=Updated UAir with the following changes:
-Improved animation.
-Added 2 hitboxes to go with the animation.
-HB Sweetspots Damage 3 -> 4
-HB 1st Sweetspot Base Knockback 3 -> 4
-HB 1st Sweetspot Knockback Scaling 0.1 -> 0.2
-HB 1st Sweetspot Hitpause Scaling 0 -> 0.1
-HB 2nd Sweetspot Base Knockback 5 -> 6
-HB 2nd Sweetspot Hitpause Scaling 0 -> 0.2

=Buffed FStrong with the following changes:
-Sweetspot Damage 9 -> 13
-Sweetspot Base Knockback 8 -> 9
-Sweetspot Knockback Scaling 1 -> 1.2
-Sweetspot Hitpause Scaling 0.8 -> 1.1
=Added two frames to FStrong's animation
=Slightly increased Fstrong's startup and endlag.

=Increased UStrong's Knockback Scaling: 1 -> 1.2

=DStrong's angle sends forward a bit more: 270 -> 301
=Increased DStrong's Knockback Scaling: 1 -> 1.2

=Removed movent to USpecial's startup. (You can still move, it's just barely
-anything.)
=Increased USpecial's Base Knockback: 6 -> 9

=Gave the DSpecial bomb a new sprite, also making it bigger.
=DSpecial can no longer be used in the air.
=Incraesed bomb explosion's knockback scaling: 0.5 -> 0.8.

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*** Computer Player AI ***
=Updated the ai to have the same updates my other characters where given. As
-well as fixing the issue with edgeguarding in stages that had platforms go offstage.

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*** Workshop Compat ***
=Added Outskirts invasion compat. (This is only the hud. Enemies cannot get
-caught under Spike's barrels yet.)

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*** Misc ***
=Added icons to hud for the barrel and bomb.

=Renamed the "Black Race" alt to "Blackey."
=Reshuffled the order of some of the alts.
=Added 4 new alts:
-Rice Ball
-Onnanoko
-Peach
-Bowser

Update: 15 Dec, 2023 @ 9:53pm

v2.14

...a certain other thing I forgot to do so just pretend this one doesn't exist, ok?

Update: 15 Dec, 2023 @ 9:48pm

v2.13

Sorry, I somehow forgot to remove the text at the hud which was for ai testing purposes...

Update: 15 Dec, 2023 @ 11:13am

v2.12

Holding special down during Nspecial will now dely the hammer throw

Increased the horizontal speed of Nspecial's hammer when holding forward

Decreased the vertical speed of Nspecial's hammer when down is held

Decreased Forward special damage when punching early
(A bit of an oversight there, oops)

Updated Toon Link photo

Slightly updated the ai

Update: 10 Dec, 2023 @ 5:11pm

v2.11

----- ATTACKS -----
Dattack can be jump canceled before the 2nd hitbox shows up

Uair sends you upward a little

Changed Uair's hitboxes and animation

Fstrong's startup is a bit quicker

Ustrong and Dstrong's animation plays out a little differently (sprites
were not changed)

Made all strongs move Spike forward a bit which should make hitting
people with these a bit easier

Added a 2nd weaker hitbox to fstrong that sends opponents back a bit

Nspecial's hammer can now be angeled

Fspecial can now be canceled into jumps, parrys, or dodges

Fspecial's punch can be thrown out sooner by pressing the attack button
However, the hitbox will be weaker upon doing so

Gave Spike a brand new defualt taunt. The old one is still there, you just have to hold left or right to do it

----- STATS -----
Made Spike less heavy

Lowered roll speed by 1

Made waveland speed slower

Increased prat land time

The tech animation has been changed

Char_Height var has been increased

----- MISC -----

Added some new alts, with the most basic ones being replaced

Spike's pants and mallet now change colors separately allowing for more
interesting color combos

Glasses and mustache no longer get recolored for most alts

Changed some of the text in the Dracula & Daroah cutscenes

Update: 16 Jul, 2023 @ 10:13am

v2.10

Update: 15 May, 2023 @ 10:39pm

v2.9

Update: 4 Dec, 2021 @ 6:25pm

v2.8