Rivals of Aether

Rivals of Aether

Braixen
Showing 11-20 of 22 entries
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Update: 11 Dec, 2021 @ 5:43pm

v1.6

Update: 11 Dec, 2021 @ 5:35pm

v1.5
General:
- New platform
- Pokemon Stadium 2 compatibility!
- 3 New alts!
**important**
reworked and resprited 2 moves: jab and dattack

Jab:
- Reworked and resprited. Now a 2 hit jab

Dash Attack:
- Reworked and Resprited. Easier to hit and generally looks better
- Adjusted hit VFX offset
Fspecial:
- Increased Fireblast projectile 2 priority 3 -> 7

Update: 4 Dec, 2021 @ 7:37pm

v1.45
general:
- added indicator on certain move endlags to show that they are sunny day cancel-able
- added compatibilities to 2 stages: Mt. Dedede and Boxing Ring
- PS2 compatibility soon if I bother spriting it lol

Nspecial:
- startup frames reduced 45 -> 30
- endlag frames reduced 10 -> 8
- active frames reduced 30 -> 25
- can parry cancel out of startup
- startup has an indicator to show that it is parry cancel-able

Uspecial:
- You can actually ledge cancel off of it now guys ignore the last update
- can Sunny Day cancel off of endlag
- wont go into pratfall if used off the ground

Fair (undocumented on last update):
- Adjusted hitboxes, sweet spot harder to hit
- Gave sweet spot burn consume effect

Update: 3 Dec, 2021 @ 7:30am

v1.43
general:
reworked uair and dair hitbox and frame data with the help of Jetie. Thanks Jetie!
**Important**
Added Sunny Day Cancelling. Pressing Nspecial during Fspecial, Dspecial and Fstrong will skip the "charge" animation for Sunny Day, allowing Braixen to execute Sunny Day much faster

Nspecial:
- Added indicator for when Sunny Day is active. If it's active, Braixen's outline will glow orange.

Uspecial:
- Now ledge cancels

Fstrong:
- Increased Kb scaling 0.6 -> 0.8




Update: 2 Dec, 2021 @ 1:26pm

v1.42
General:
init dash speed reduced 10 -> 8
added the first steam workshop character alt: Daora by OpenGunner

Ustrong:
- reduced knockback on linkers 6 -> 4
- reduced number of hits 4 -> 3
- increased active frames 28 -> 30

Fstrong:
- increased projectile lifetime to compensate for platforms 45 -> 60

Dtilt:
- increased base knockback of sour spot 3 -> 4
- increased bkb of sweet spot 5 -> 6



Update: 1 Dec, 2021 @ 6:43am

v1.41
wacky version number but okay

general:
- Lower base dash speed 8 -> 6
- Lower base init dash 8 -> 7
- no longer updating Jam version

Ustrong:
- now multi hits to make using it feel more worth it

Ftilt:
- also multi hits. Weak initiating hitbox before main hitbox

Uspec:
- easier to B-reverse

Bair:
- Slightly Increased Hitbox Size

Dstrong:
- changed hitbox size so landing hits with it is easier

Update: 30 Nov, 2021 @ 5:43am

v1.3
Jab:
- Fixed jab offset so the sprite doesnt keep moving forward

Bair:
- reworked hitbox a little. Made it easier to hit
- Now multi hits enemies

Update: 29 Nov, 2021 @ 10:12pm

v1.2
general:
new portrait and preview image

added more hitpause on certain moves to give them more impact

Fstrong:
- is destroyed on impact with the ground
- will not despawn after going off the ledge. Able to keep falling below the stage.

Fspecial:
- increased range of 2nd projectile. Also applies with EN Fspecial

Dtilt:
- launch angle is higher

Dstrong:
- fixed a bug where the sfx plays an error sound instead

**more changes soon to come**

Update: 29 Nov, 2021 @ 10:42am

v1.1

Update: 29 Nov, 2021 @ 10:24am

v1.1
- fixed a bug with enchanced Dspecial disappearing when hitting an enemy
- increased overall dair speed
- increased landing lag for aerials across the board
- removed jab 3 cancel, allowing for more higher percentage jab combos to be made
- decreased startup and endlag for utilt and ftilt
- adjusted knockback on uair so opponents don't escape so easily
- decreased startup on ftilt so the hitbox comes out faster