Arma 3
CROMIL v3.3 (Croatian Military Mod)
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Update: 10 Mar, 2024 @ 3:22pm

v3.3 update

COMPATIBILITY
- JSRS Soundmod: VHS2 rifle and RBR M80 rocket launcher
- ACE: viewports support for various vehicles (hold Ctrl, aim at periscope or screen)
- ACE: ACE rearm, refuel and repair functionality added to TAM-110/TAM-150 support truck variants
- ACRE: Infantry phone is now available on BOV-P30L

NEW
- RGW 90 HH rocket launcher (3D model contributed by Scowali)
- Beret [Reversed] variants
- BK-ACH-HC (retextured RHSUSAF FAST Ballistic helmet)

CHANGES
- BOV-P40 ABG: Mk19 has three firing modes as of now (slow, medium and high rate of fire)
- BOV-P(all): gunner and commander's MFD displays will return "black noise" when sights are destroyed. No more live feed with dead sensors!
- BOV-P(all): "Lock Ramp" action now completely prevents entering vehicle positions that require ramp for access (until unlocked by crew again)
- BOV-P(all): traversing through water will automatically seal the ramp and prevent entry to cargo positions (emergency exit is available for all crew and passengers)
- BOV 20/3 A4 and BOV-1 POLO M83 no longer have stabilized turrets
- Mi-171Sh and Mi-8 MTV-1 now use RHS rotorLib configuration (Advanced Flight Model)
- M2A2 ODS: commander can see indicator of turret direction in relation to hull (optics mode)
- 9K115-2 Metis-M: no longer requires two bags for assembly (CROMIL class only)
- Removed option to "manual fire" for CROMIL vehicles
- Crew (APC) units now have combat vests (driver also has a backpack)
- Beret [ZSS] now uses reversed beret model (decals facing right side)
- BK-ACH helmets now have rails in same color as helmet
- BOV-P(all), BOV (all), MBT M84A(4S) and IFV M80A can rotate turrets while driver is turned out as of now

FIXED
- BOV-P12,7 and BOV-P40 ABG did not offer external inventory access
- BOV-P30L: gunner could not see the periscopes due to wrong interior model used
- BOV-P30L: lowered the commander's initial view perspective to see full MFD screen
- M84 MBTs: RHS T72 autoloader is now functional
- Turrets: some static weapons were only available in the generic Army faction
- Berets were missing in Headgear_ classes (not visible in Zeus and Editor for placement on ground)

Update: 13 Oct, 2023 @ 10:13am

Update: 13 Oct, 2023 @ 9:44am

COMPATIBILITY
- Tactical Balaclavas mod (ATVP operators will use them if loaded)

NEW
- KROKO M-117 backpack
- Beret with many color/insignia variants
- M2021 (woodland) uniform with coyote boots
- Recon infantry

CHANGES
- Kitbag [CROPAT] (Patch: Cross) - new medic insignia
- "ARCO" (Elcan) sights on VHS-2 variants replaced with proper (RHS) SU-230 optical sight
- Desert boots now in coyote color on M-2021 [CROPAT-D] uniform

FIXED
- Patria AMV cargo now has properly defined entry/exit points
- Shadow artefacts on M-401B vests without radio pouch

Update: 26 Jul, 2023 @ 5:45pm

v3.1.5

- As of this update, CROMIL delivers native support for ACE3/ACRE2, without a need for third party compatibility mods.

- ACE: BOV-P30L Hunter-Killer capability
- ACRE: radio mounts, intercoms added to appropriate vehicles
- ACE/ACRE: overrides default loadouts on all units with ACE/ACRE loadouts

- new: native compatibility with ACE and ACRE mods
- new: Army Coveralls [Green] now has a flag patch (and additional patchless variant)
- new: new unit classes added
- new: M252 62mm mortar added to Croatia's inventory
- new: kitbag with cross patch added for medics
- new: desert texture sets for BOV and TAM vehicles

- fixed: BK-3 and BK-ACH helmets with camo covers: the bottom geometry no longer ends into transparent void and is now modeled properly
- fixed: shadow glitch on M-84 tank's turret (left side)
- fixed: BOV-3 (right turret seat) passenger glitching through turret with elbow
- fixeed: TAM truck(s) inventory access point was at cabin instead of the back of the truck

- changed: all groups (Mission Editor -> F2 -> Groups) have been replaced with new, realistic groups
- changed: adjusted driver's field of vision on BOV and TAM vehicles
- changed: M-2021 GMBR/GOMBR variants now use RHOS patch instead of obsolete HKOV patch
- changed: "BOV-3" display name changed to "BOV 20/3 A4"
- changed: "BOV-1 M-83 POLO" display name changed to "BOV-1 POLO M-83"
- changed: BOV-1 POLO M-83 added to GMBR faction as well
- changed: TAM trucks now support RHS towing system

- optimization: BK-3 and BK-ACH helmets now source all variants from only 4x .p3d files as opposed to special .p3d for each variant before
- optimization: All uniforms, vests and headgear now have distance LODs - which should improve performance
- optimization: reduced detail on M-84 tank distant shadow LOD

Update: 10 Apr, 2023 @ 5:34pm

Update: 10 Apr, 2023 @ 5:23pm

v3.1 patch

- fixed: BOV M-83 missing texture error

- changed: BOV-P30L commander turret is now stabilized
- changed: M80A and BOV vehicles now have RHS crew compass display
- changed: vehicles now have M80Z rocket launchers in their inventory instead of RPG-26

Update: 9 Apr, 2023 @ 8:04pm

v3.0 update

- new: M84A main battle tank (an older variant predating M84A4 Snajper)
- new: BOV vehicle family in SPAAG, ATGM and APC variants
- new: new military cap model
- new: M-401B vest without any attachments
- new: Anti-Terrorist Military Police (ATVP) faction
- new: black M-401B variants
- new: black M-401B variants with ATVP patches
- new: black BK-ACH variants
- new: M-2021 in VP/RHOS/HKoV (insignia) variants
- new: new formations in CfgGroups (Editor)

- fixed: BOV-P (Amphibious variants) and M80A no longer render water surface inside of vehicle when looking through open hatches
- fixed: BOV-P12,7: cartridges now eject from correct place (CROWS)
- fixed: mirrors on BOV-P and TAM-110/150 vehicles are no longer horizontally flipped
- fixed: alpha texture visual glitches on various models
- fixed: M-2021 uniform in injured state no longer uses coverall injury materials (no more dark spots)
- fixed: all CROMIL infantry weapons and equipment/gear now available for placement in editor
- fixed: lmg M72 iron sights are now properly aligned
- fixed: smg MP5A5 and smg MP5SD6 no longer display magazine model if there is none loaded

- changed: tweaked PhysX on M-84(A4) MBT to increase speed limit
- changed: tyre detail on TAM-110/150 trucks is now rendering on longer distances - no more ugly and obvious LOD-switching
- changed: TAM-110/150 trucks now have reduced suspension effect (banking on side during turns)
- changed: M80A driver optics mode will now display the center periscope first, then left/right periscope if player will switch
- changed: M80A and BOV-P vehicles now make use of RHS short/long lights toggle function
- changed: M80A (9K11) now uses RHS MCLOS guidance system
- changed: new damage textures on all vehicles
- changed: M-401B now has retexturable chest/back patches (hidden by default) hiddenselections are "patch_back","patch_chest","patch_hide" (make sure patch_hide selection is hidden if you use patch_chest, else velcro strap will glitch through)
- changed: M-401B vests without radios no longer have empty radio pouch
- changed: improved insignia textures
- changed: new sounds for smg MP5A5
- changed: CROPAT booniehats new retextures & UI icons
' changed: decal corrections on UH-60M helicopters

Update: 21 Sep, 2022 @ 9:26pm

- fixed: M72 light machine gun 7-burst firing mode is no longer available to player
- fixed: M72 light machine gun would turn into an AKM if operator were to use RHS fold function
- fixed: Patria (BOV-P- xx) vehicles would become glossy and shiny upon destruction
- fixed: IFV M80A now has functional hidden selections (those were already defined in config.cpp but were previously not included in model.cfg)

- added: IFV M80A now has an additional seat to accomodate Troop commander, which previously was missing
- added: Coat of Arms (of the Republic of Croatia) added on BOV-P amphibious variants

- changed: existing groups were reorganized and new groups have been added

Update: 18 Jul, 2022 @ 10:37pm

HOTFIX #19/07/2022

#M-80A

- fixed: wrong value was given in destrType param resulting in vehicle losing it's geometry after being destroyed.
- water-traversing tweaked
- GUI icon added

#BOV Patria CRO

- fixed: an experimental buyoancy geometry component was mistakenly not deleted and produced the result of amphibious variants diving in water instead of staying afloat.
- new GUI icons replacing the old ones

#M-84A4 Snajper

- fixed: distant shadow lod causing wheels to become black (wrapped in shadow).
- headlights now have a proper alpha texture
- GUI icon added

#Crew Coveralls

- icon added
- editor preview images for crew and crew (armored) now reflect the new coveralls uniform

Update: 17 Jul, 2022 @ 8:55pm