Men of War: Assault Squad 2

Men of War: Assault Squad 2

Brettevillette
Showing 1-6 of 6 entries
Update: 11 Oct, 2022 @ 7:28am

Changes in V8:
- Now the tracks of the Panther can be repaired ;)
- Delay time to auto supply player's soldiers when they are near boxes on each flag had been changed from 10 to 30.
- All players soldiers can capture the flages (except Lehr vehicules crews).
- I've suppressed all new soldiers voices and light arms sounds because of their poor quality after applying too much compression on it to help the sound engine of the game (sorry, my bad).

Update: 10 Oct, 2022 @ 12:09pm

Update: 14 Jan, 2017 @ 8:53am

Update: 23 Dec, 2015 @ 11:46am

Update: 27 Mar, 2015 @ 4:48pm

Update: 5 Jun, 2014 @ 11:53am

Version V5:
Modifications of a lot of things to increase stability and compatibility with the last patch (11 october 2014).
Correction of minimap

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Changes in VERSION v4 :
- As it seems not possible to have differents shields icons for differents vehicules, I've changed the 101 abdl. (SS heavy panzer div.) which arrived later in the area, by the "Panzer Lehr" which was present since the begining in this area (squad shield icon changed for all Germans vehicules and crews).
- added the 9 SS Panzer-Division "Hohenstaufen" which was also present in this area in June 1944.
- 12 SS Hitler "Jugen" changed to "Jugend" (was a typing error)
- Names of some UK AI squads changed to be accurate to "operation Martlet" (Even "operation Epsom" was launched the next day, some units were differents).
- Added some AI infantry and commandos to follow tanks and protect them, to add challenge.
- All AI guns are now presents in all difficulties levels (difficulty change only the number of AI enemies, and the power of their reinfs tanks)
- changes the place of some AI units (mainly AT mens)
- Added a new scene with new vehicules at the begining of the mission

New vehicules added (I've made a lot of new West front textures (see pics), and I did some Mow models conversions for MowAS2):
Sdkfz 250/1, Opel blitz uncovered, and Kettenkard (Mow models from Cromtec)
Horch 108 (Mow Model made by Kir the Great)
Renault AGR2 (French Truck Model by Enforcer)
Sdkfz 250/9, Sdkfz8, Opel Olympia (car), Morris cs8, Matador Truck and Humber scout car made by Normand (author of Valour Pack)

All Sounds of last version (compressed, to reduce size in V2) have been replaced by the original ones (uncompressed sounds for a better quality in V4):
- Music: Original German song changed by an original war song (made by me)
- Ambiance sounds status changed from "looped" to "play when movements": it solve the last sounds loops issues during the game ;)

Like in V2 version, this mission add new stuf, compared to original game missions:
- New Squad Historical shield Icons of real Germans units presents on June 1944 (infantry and vehicules)
- Colored labels for units (To find them quickly on the battlefield: Green for smg, blue for riffles, orange for MG, etc..)

- New skins for vehicules (trucks, tanks..) and specials 3D skins "Busches camo" for a lot of German's tanks.
- German's units textures skins (all units)
- Specific ground seamless textures on the map

- New sounds : 88 gun, Tiger Maybach engine (Dowington museum's Tiger), mortar, new voices for all germans units, new ambiance sounds, animals, birds, insects, etc..

- New 3d characters :rabbits, dogs, roosters (3D Models by Ironweapon from "FFI" team)
- New animals skins (cows, chickens)

- interface (icons, screens, menus, portraits, etc..)
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Changes in VERSION v3 :
- changed the 101 abdl. (SS heavy panzer div.) by the "Panzer Lehr" (squad shield icon changed for all Germans vehicules and crews).
- added the 9 SS Panzer-Division "Hohenstaufen" which was also present in this area in June 1944.
- 12 SS Hitler "Jugen" changed to "Jugend" (was a typing error)
- Names of some UK AI squads changed to be accurate to "operation Martlet" (Even "operation Epsom" was launched the next day, some units were differents).
- Added some AI infantry and commandos to follow tanks and protect them, to add challenge.
- All AI guns are now presents in all difficulties levels (difficulty change only the number of AI enemies, and the power of their reinfs tanks)
- changes the place of some AI units (mainly AT mens)
- Added a new scene with new vehicules at the begining of the mission

New vehicules added (I've made a lot of new West front textures (see pics), and I did some Mow models conversions for MowAS2):
- Sdkfz 250/1, Opel blitz uncovered, and Kettenkard (Mow models from Cromtec)
- Horch 108 (Mow Model made by Kir the Great)
- Sdkfz 250/9, Sdkfz8, Opel Olympia (car), Morris cs8, Matador Truck and Humber scout car made by Normand (author of Valour Pack)