Rivals of Aether

Rivals of Aether

King Knight
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Update: 21 Dec, 2021 @ 4:22am

v1.6

KING KNIGHT BUGS & FIXES

- Parried NSPECIAL should put King Knight into parrystun (should also put KK NSPECIAL into cooldown for a few frames
- NSPECIAL can be hit by enemies and have its bomb fly out (like Kragg's rock, where hitting the rock will spawn the rock particles)
- Amount of propeller rats that can be spawned is now more consistent
* King Knight can only spawn 2 rats at a time, no more, no less
* When KK is parried or killed, all the rats onscreen will be destroyed
* Bashing, Spinning, Rolling, or hitting rats with USPECIAL should consume the rat
- When 2 rats are onscreen and King Knight does DSPECIAL, one rat will be killed in place of another
- Propeller Rats will turn the other way when moving too close outside the stage
- FSPECIAL cannot be cancelled into anything when hitting a wall, however, is attack cancellable when bashing an enemy or a rat
- When walljumping, King Knight will recover his FSPECIAL
- FSPECIAL is able to interact hittable articles
- FSPECIAL wont recharge if you buffer a jump before landing on solid ground (jumping the very frame you're able to)
- Holding down NSPECIAL (dismissing the rat) now has a different visual
- Enemies in hitstun will get knocked upwards when hit by a propeller rat
- Strongs should have hit lockout (to prevent NSPECIAL rat from affecting it)
- UAIR hit sound should sound stronger

Update: 10 Dec, 2021 @ 10:53am

v1.5

KING KNIGHT BUGS & FIXES

- DSTRONG should now have an inner weaker hitbox /
- Rat Bombardier dies when parried /
- DTILT should now be a rekka; press attack again to go to High Slash /
- SPIN should now not go to high and should be able to fastfall /
- UAIR is now a normal move (no armor on charge) and has an increased hitbox size /
- Propeller Rats disappear when King Knight is parried or killed /
- FSTRONG startup 8 -> 16 /
- FSTRONG endlag increased /
- FSTRONG distance travelled reduced /
- Fix FSTRONG activation hitbox a lot more consistent /
- BAIR hitbox resized to match the visual /
- BAIR landing lag increased from 4 -> 6
- FTILT startup 10 -> 8; endlag 12 -> 11 /
- USPECIAL bug where hitting rats with USPECIAL will lessen the number of rats that can be out /
- DATTACK is angle is now 50 and base kb is now 9 /
- NAIR last hit has now increased hitpause /
- NAIR first and second hit should now be hitfalled /
- USTRONG should now have lesser hitpause /
- USTRONG spinning hitboxes should be angle 60 /
- NSPECIAL Rat increased kb scaling .35 -> .8 /
- USPECIAL travelling should be wall jump cancellable /
- USTRONG final hitbox too big /
- Animation fix on DTILT to make the smear much lesser on the ending parts of the move /
- FAIR angle 35 -> 45 /
- KB adj (weight) decreased from .97 -> .95 /
- USPECIAL startup now halts your momentum /
- DTILT swipe sfx is now played later in the move /

Update: 10 Dec, 2021 @ 10:29am

v1.4

Update: 9 Dec, 2021 @ 10:28am

v1.3

Update: 9 Dec, 2021 @ 9:36am

v1.2

Update: 9 Dec, 2021 @ 6:22am

v1.1

Update: 9 Dec, 2021 @ 6:14am

v1.1

Update: 9 Dec, 2021 @ 6:13am

v1.0

Update: 9 Dec, 2021 @ 1:40am

v1.6