DayZ
ND-Clans
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Update: 14 Dec, 2022 @ 1:21pm

DayZExpansion HOTFIX

Update: 14 Dec, 2022 @ 7:51am

Changelog is available here[www.patreon.com]

Update: 23 Oct, 2022 @ 12:40pm

HOTFIX

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

Update: 8 Aug, 2022 @ 12:29am

CHANGED

  • corrected Portuguese translation (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • corrected Russian translation (THX to -DL- Büskermolen)

FIXED
  • some reported issues like e.g.:
    • fixed issues while paying rental of real estate

Update: 23 Apr, 2022 @ 3:25am

FIXED

  • corrected Chinese translation (THX to POP_XIAN)

Update: 20 Apr, 2022 @ 9:15am

ADDED

  • option to let split gained reputation EXP from quest among the teammate (they must be close to player handing over the wanted item). It can be allowed by "SplitQuestReward":1 in ND_2_Clans.json
  • Portuguese translation added (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • added another language strings (translated by google)


FIXED

  • reported issues
  • compatibility issues with latest DayZ update

Update: 8 Mar, 2022 @ 9:06am

ADDED

  • Base raiding features (replacing old one). Added new item "alp_Dynamite" to blow up any basebuilding structure or door in game. Count of needed TNT can be defined in settings in two ways: owner is ON/OFF server. All is settable through file "ND_2_Bases.json"

    • EnableNextDaysRaidMechanics - 0/1 (disable/enable) this features (NOTE: in case of basebuilding structures)

    • Raid_TNT_OwnerIsON_Building_Door_Tier1 - float value in range from 0 to 1 (non-enhanced doors, owner is ON server). E.g.: 1 = 1 TNT, 0.5 = 2 TNT, 0.25 = 4 TNT etc.

    • Raid_TNT_OwnerIsON_Building_Door_Tier2 - float value in range from 0 to 1 (enhanced doors, owner is ON server)

    • Raid_TNT_OwnerIsOFF_Building_Door_Tier1 - float value in range from 0 to 1(non-enhanced doors, owner is OFF server)

    • Raid_TNT_OwnerIsOFF_Building_Door_Tier2 - float value in range from 0 to 1(enhanced doors, owner is OFF server)

    • Override_Raid_TNT_BaseBuilding - object array to override default basebuilding settings. Where object has these variables:
      • Name - class name of structure (e.g. Fence)
      • OwnerON - float value in range from 0 to 1. E.g.: 1 = 1 TNT, 0.5 = 2 TNT, 0.25 = 4 TNT etc.
      • OwnerOFF - float value in range from 0 to 1

CHANGED
  • Base raiding features. Lockpicking is now determined by chance. All is settable through file "ND_2_Bases.json"
    • Raid_Picklock_Tier1 - it takes float array of four elements. Where first element means time of interaction in seconds. Second one chance (float number from 0 to 1) to break lock in case owner's presence. Third one chance to break lock in case owner's absence. Fourth one means relative damage of lockpick.
    • Raid_Picklock_Tier2 - same as above but for enhanced lock

FIXED

  • many minor issues

Update: 27 Feb, 2022 @ 11:05am

HOTFIX
loosing stats after reconecting

Update: 27 Feb, 2022 @ 8:06am

FIXED

  • fixed ND_2_Locking features

Update: 19 Feb, 2022 @ 3:13am

ADDED

  • unique start gear for newborn on server (optional)
  • unique start gear determined by reputation (optional)

FIXED

  • issues with 0 value of some structures in game

unique start gear

You can find these hints on WIKI too!

This feature must be allowed in ND_2_Spawn.json first by variable: "EnableEnhancedSpawnSettings": 1,

File "ND_2_Spawn_Equipments.json" will be created at first server run. It contains default template. You have to adjust it to your needs!

File contains 2 main objects. NewbornSpawn and PlayerSpawn. NewbornSpawn determines start equipments for the new players on your server. And PlayerSpawn determines equipments for regular players according to their reputation level. Detailed description of their variables is here[github.com]