DayZ
Next-Days
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Update: 23 Apr, 2022 @ 3:23am

FIXED

  • fixed reported issues (data sync; Hall Of Fame)
  • corrected Chinese translation (THX to POP_XIAN)

Update: 20 Apr, 2022 @ 9:13am

ADDED

  • option to let dead player's body change to zombie (zombie will raise if the brain is untouched)
  • option to let split gained reputation EXP from quest among the teammate (they must be close to player handing over the wanted item). It can be allowed by "SplitQuestReward":1 in ND_2_Clans.json
  • option to enable gained reputation notification. Can be enabled by "EnableGainedReputationNotification":1 in ND_1_RP_Options.json
  • option to enable death notification. It can be allowed by "EnableDeathNotification":1 in ND_0_notf.json
  • Portuguese translation added (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • added another language strings (translated by google)

CHANGED

  • you can now switch HoF to track just reached delta reputation unlike the whole reputation. Can be enabled by "StoreLastSessionInHoF":1 in ND_1_RP_Perks_Reputation.json
  • you can change notification align (0-left/1-center/2-right). It can be changed by "NotificationAlign":1 in ND_0_notf.json (center align)
  • mission is despawned when count of players exceeds "conditionMaxPlayers" in concerned mission template

FIXED

  • reported issues
  • compatibility issues with latest DayZ update


dead body change to zombie

New variables in file ND_0_RP_players.json

RaiseZombieAfterDeath - takes 0/1 values. 1 enables raising zombie from dead player's body
DeadBodyLifeTime - takes positive integer. 0 disables this feature. All above 0 means time in second when the unchanged body will be deleted (just for server performance)
RuinDroppedAttch - takes 0/1 values. 1 means ruining attachment which can't be transferred on zombie's body
MaleZombies - takes string array contains class names of all possible male zombies. Random one will be selected
FemaleZombies - takes string array contains class names of all possible female zombies. Random one will be selected

Update: 14 Mar, 2022 @ 10:02am

ADDED

  • added variables to better control despawning mission process (in "ND_0_MS.json"):

    • DeleteDeadMissionAI - 0/1 (disable/enable) dead AI deleting when mission is despawned (default is 1)

    • DeleteAliveMissionAI - 0/1 (disable/enable) alive AI deleting when mission is despawned (default is 0)

    • AllowedRatioAliveMissionAI - float value in range from 0 to 1 representing ratio of alive AI to fulfill mission condition

FIXED

  • issues in missions system

  • issues in NPC quests

  • issues with pelts at trader

Update: 8 Mar, 2022 @ 2:37pm

HOTFIX
* fixed issues with carkey

Update: 8 Mar, 2022 @ 8:59am

ADDED

  • Base raiding features (replacing old one). Added new item "alp_Dynamite" to blow up any basebuilding structure or door in game. Count of needed TNT can be defined in settings in two ways: owner is ON/OFF server. All is settable through file "ND_2_Bases.json"

    • EnableNextDaysRaidMechanics - 0/1 (disable/enable) this features (NOTE: in case of basebuilding structures)

    • Raid_TNT_OwnerIsON_Building_Door_Tier1 - float value in range from 0 to 1 (non-enhanced doors, owner is ON server). E.g.: 1 = 1 TNT, 0.5 = 2 TNT, 0.25 = 4 TNT etc.

    • Raid_TNT_OwnerIsON_Building_Door_Tier2 - float value in range from 0 to 1 (enhanced doors, owner is ON server)

    • Raid_TNT_OwnerIsOFF_Building_Door_Tier1 - float value in range from 0 to 1(non-enhanced doors, owner is OFF server)

    • Raid_TNT_OwnerIsOFF_Building_Door_Tier2 - float value in range from 0 to 1(enhanced doors, owner is OFF server)

    • Override_Raid_TNT_BaseBuilding - object array to override default basebuilding settings. Where object has these variables:
      • Name - class name of structure (e.g. Fence)
      • OwnerON - float value in range from 0 to 1. E.g.: 1 = 1 TNT, 0.5 = 2 TNT, 0.25 = 4 TNT etc.
      • OwnerOFF - float value in range from 0 to 1

  • added new option in ND_0_MS_trader.json
  • DisableExchange - 0/1 (enable/disable) exchange option in ATM
  • ShowItemsNotTradeable - 0/1 (disable/enable) showing items in shop which I can't trade

CHANGED
  • Base raiding features. Lockpicking is now determined by chance. All is settable through file "ND_2_Bases.json"
    • Raid_Picklock_Tier1 - it takes float array of four elements. Where first element means time of interaction in seconds. Second one chance (float number from 0 to 1) to break lock in case owner's presence. Third one chance to break lock in case owner's absence. Fourth one means relative damage of lockpick.
    • Raid_Picklock_Tier2 - same as above but for enhanced lock

FIXED

  • many minor issues

  • tried to solve server-client sync isseues while trading

  • SNAFU mag prices issues

Update: 27 Feb, 2022 @ 11:04am

HOTFIX
loosing stats after reconecting

Update: 27 Feb, 2022 @ 8:04am

ADDED

  • option to start mission by NPC quest. You are be able to associate mission to NPC quest. Declared mission is spawned while quest starting. Mission is also despawned when the quest is completed. You can also declare mission loot by NPC quest. See wiki[github.com]

  • added option to spawn AI from array selection, more precisely you can use more creature classnames separated by ;

  • added option to loot (containers) from array selection, more precisely you can use more loot classnames separated by ;

  • added location labels for map "Deer Isle"

  • added option to disable/enable requiring payment card to access ATM by variable ATM_NotRequiresPaymentCard in file ND_0_MS_trader.json

  • added new type of loot set named "lootset". It gives you an option to spawn all items declared in string array. It useful for items with attachments. See wiki[github.com]

CHANGED

  • adjusted weapons loot set (MissionsLootTable.json). Now you can spawn more mags through this set

  • disabled throwing while staying in TradeZone

  • quest reward can be configured in MissionsLootTable.json

  • if the title is not declared in MissionsLootTable.json then the object is trying created while using title as a className

  • player's stats are saved every disconnect event too. So players do not loose all stats when they do combatlog. Stats in this sittuation are multiplied by variable "SecureStatsWithoutLI" in file ND_1_RP_Options.json

FIXED

  • fixed ND_2_Locking features

  • adjusted ActionSkinning class to avoid crash "Division by zero"

  • fixed NPC quest reward issue

Update: 19 Feb, 2022 @ 3:10am

ADDED

  • unique start gear for newborn on server (optional)
  • unique start gear determined by reputation (optional)

CHANGED

  • changes in "Hunting Perk":
    • only one pelt can be obtained after skinning
    • its quality can be affected by your level. See wiki[github.com]
    • option to set up pelts as non repairable. See wiki[github.com]
  • added option to modify blur effects in all Next-Days menus. New variables was added to ND_0_MS_trader.json (NPC_Menu_blur and ATM_Menu_blur). See wiki[github.com]
  • disabled vehicle interaction like lockpicking and key duplication in safe zone (optional). New variables was added to ND_0_RP_vehicles.json (DisableLocpickingInTradeZone and DisableKeyDuplicationInTradeZone). See wiki[github.com]
  • user input verification at ATM (only numbers are allowed)
  • added notification message "wrong PIN" to ATM
  • search function in trader menu are case insensitive

FIXED

  • despawning of NPC quest when NPC was despawned/killed
  • draining fuel/water issues when the source is empty
  • issues with 0 value of some structures in game
  • food quantity doesn't affect price
  • issues with adding friends to clan
  • selling/buing item can affect player's reputation

unique start gear

You can find these hints on WIKI too!

This feature must be allowed in ND_2_Spawn.json first by variable: "EnableEnhancedSpawnSettings": 1,

File "ND_2_Spawn_Equipments.json" will be created at first server run. It contains default template. You have to adjust it to your needs!

File contains 2 main objects. NewbornSpawn and PlayerSpawn. NewbornSpawn determines start equipments for the new players on your server. And PlayerSpawn determines equipments for regular players according to their reputation level. Detailed description of their variables is here[github.com]

Update: 11 Feb, 2022 @ 9:45am

This is the last update for a while. Don't worry :)

FIXED

  • medical examinations fee does not work correctly in case of non-cash payment
  • locked vehicle still takes damage in case of enabled "IndestructibleLockedVehicle" feature

Update: 10 Feb, 2022 @ 1:43am

Crucial HOTFIX of last update