Serious Sam 4

Serious Sam 4

Enemy Behaviour Restoration (Addon)
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Update: 5 Apr, 2022 @ 3:11pm

Enemies:
- Major Bio-mechanoids will now cause cannonballs to explode if on full health, just like in the previous SS titles!
- Major Bio-mechanoids can now be staggered if enough damage is dealt within a short amount of time AND not stunned.
- Emetic Anthropolyps' (or the "Belchers") movement speed now correctly scales across all difficulties! The higher the difficulty, the faster the Belchers will be allowed to move.
- On higher difficulties (Hard and above) Minor Bio-mechanoids will now attempt to evade player projectiles. Oh no.
- The Technopolyp Minigun is now back! (Normal difficulty and above)
Don't worry, it's not nearly as annoying as it was in SS3, but you still don't want it to be shooting at you. Small chance it will pick to fire the Minigun at you instead of homing/hard rockets. At Normal and Hard difficulty it will fire whilst flying in place, becoming easy pray. On the Serious difficulty however it will fire bullets and be able to move. There is also a sound cue once the Technopolyp starts using it's minigun, and the bullets don't predict until a few seconds pass.

Mappers:
- Added multiple new behaviour states for (Minor Bio-mechanoids, Scrapjacks, Technopolyps) which will allow mappers to create new interesting scenarios!

Minor Bio-mechanoids "State" names:
"Default" = Scales depending on difficulty (the lower difficulty the less attacks). Also contains all attacks and actions (Default, AOE, Evasion).
"DefaultNoAoe" = Same as Default, but no AOE attacks.
"DefaultNoEvasion" = Same as Default, but no Evasion actions.
"DefaultNoAoeOrEvasion" = Same as Default, but no AOE or Evasion actions.
"AoeAndEvasionOnly" = Only allows enemy to use AOE attacks, with Evasion actions. Works on all in-game difficulties.
"AoeOnly" = Only allows enemy to use AOE attacks. No default attacks or Evasion actions. Works on all in-game difficulties.

Scrapjack "State" names:
"Default" = Scales depending on difficulty (the lower difficulty the less attacks). Also contains all attacks and actions (Default, Grenades, WalkAndShoot, Rages).
"DefaultNoRage" = Same as Default, but no rages.
"GrenadesOnly" = Only allows enemy to use Grenade attacks. No rages. Works on all in-game difficulties.
"WalkAndShootOnly" = Only allows enemy to use WalkAndShoot attacks. Only WalkAndShoot rage available. Works on all in-game difficulties.

Technopolyp "State" names:
"Default" = Scales depending on difficulty (the lower difficulty the less attacks). Also contains all attacks (Default, Rocket Attack, Minigun, MovingMinigun).
"MinigunOnly" = Scales depending on difficulty (Moving Minigun is unlocked on the Serious difficulty). Only allows enemy to use Minigun attacks. Works on all in-game difficulties.
"HardRocketsOnly" = Only allows enemy to use the Hard Rockets attacks. Works on all in-game difficulties.
"HomingRocketsOnly" = Only allows enemy to use the default Homing Rockets attack. Works on all in-game difficulties.

Update: 29 Mar, 2022 @ 4:22pm

Updated Scrapjack logic:

Normal Difficulty:
- Only uses the default Static Attack.

Hard Difficulty:
- Can use either Moving Attack or Static Attack. Prioritizes Static Attack.
- When en-raged, can use either Standing Rage or Moving Rage. Prioritizes Moving Rage.
- Can only use Moving Attack/Rage if foe is closer than 80m away.

Serious Difficulty:
- Can use either Moving Attack, Static Attack or Grenades. Prioritizes Moving Attack/Grenades.
- When en-raged, can use either Standing Rage or Moving Rage. Prioritizes Moving Rage.
- Can only use Moving Attack/Rage if foe is closer than 80m away.

Update: 28 Mar, 2022 @ 4:19am

Update: 28 Mar, 2022 @ 3:10am

General:
- Updated for support with new ECF update.
- Scrapjacks will now prioritize mobility attacks on higher difficulties!

Update: 17 Mar, 2022 @ 1:51pm

- Updated Rocketeer's Homing Projectile seek parameters. Now they are harder to dodge!
- Technopolyp's Hard attack has been updated. Now the hard attack punishes you for moving in the same direction for too long.

Update: 3 Mar, 2022 @ 4:04am

- Improved Blu-Biomech's prepare animation visuals and sound effects to be more noticeable.
- Technopolyp's hard attack preparation sound effect can now be heard anywhere.
- Red-Biomech's dying rocket is now fired right after death, just like in Fusion.

Update: 2 Mar, 2022 @ 3:55pm

- Red Mech rage now has an additional particle effect to let you know when they'll rage.
- Blu Mech AOE attack has a more noticeable warning particle effect now.

Update: 28 Feb, 2022 @ 4:40pm

- Fixed Big/Small Spider projectiles not producing particle effects or sounds.
- Fixed Red Bio-mechs not firing death rockets.
- Added SS Fusion Technopolyp hard rocket attack!

Update: 25 Feb, 2022 @ 2:31pm

- Moved Kleer's side-ways projectile model to the ECF pack.
- Scrapjack's grenade particle effects have been updated.

Update: 18 Feb, 2022 @ 3:49am

- Updated Scrapjack grenade animations. Now they actually tilt their heads up!
- The "Belchers" have their movement speeds randomized now.