RimWorld

RimWorld

ESCP - Dunmer
Showing 11-20 of 20 entries
< 1  >
Update: 29 Apr, 2022 @ 7:42pm

Update to version 1.0.9

  • Fancified up the Almisivi ritual style. It now creates three pillars, everything is golden, added lightbeams, and the Almsivi text that appears during it is now grossly incandescent.
  • Added styled lamps for ESCP Tools.

Update: 23 Apr, 2022 @ 2:04pm

Update to version 1.0.8

  • Fixed a typo or two.
  • Added a dissident priest backstory.
  • Added an Incarnate backstory.
  • Added a new pawn bio and adult backstory, will not spoil them.
  • Added a new Dunmeri styled shade cone.
  • Made it so Medieval Dunmeri pawn kinds can wear shade cones.

Update: 16 Apr, 2022 @ 2:41pm

Update to version 1.07

  • Backstories:
    • Modified a bunch of backstories. Editing descriptions, adding forced traits, modifying chance.
    • Several backstories can now force the ESCP Mage trait.
    • All childhood backstories now inherit from a base def.
    • Added, assuming I counted correctly, 69 Backstories.
      • Adult:
        • The reformed Temple [1]
        • Fighters guild [3]
        • Imperial Cult [3]
        • Imperial Legion [4]
        • Imperial Extra [2]
        • Mages Guild [6]
        • Syvit Tong [1]
        • Tribunal Temple [3]
        • Great House Dres [3]
        • Great House Telvanni [3]
        • Great House Redoran [5]
        • Great House Hlaalu [1]
        • Special [2]
        • Stuff knowledge [1] (heart stone)
        • Canton commoner [9]
        • Generic [6]
      • Child:
        • Location [15]
        • Generic [1]
    • Modified the stuff knowledge code to work with the defs in ESCP - Tools.
    • Some backstories now give the beserker meditation hediff.

  • Ideology:
    • Added styled apparel.
    • Almsivi:
      • Robe
    • Dunmeri:
      • Simple shirt
      • Collared shirt
      • Parka
      • Duster
      • Cowboy hat
      • Tuque
      • Bowler hat
    • Patched a new apparel tag into several defs, all the Dunmeri styled ones.
    • Added new goodwill workers, modifying food will between player and non-player factions.
      • Ashlander vs Great House (-20)
      • Ashlander kinship (+10)
      • Great House kinship (+10)
    • Added new functionality to Ideo origins added in this mod, ensuring they use custom deity icons. Mehrunes Dagon and Sheogorath use placeholder icons, as Rick is slow.

  • Factions and PawnKinds:
    • Switched factions to the new tag system, fixing any errors encountered after the Race Tools Update.
    • Added support for the new Cult of Lorkhan origin.
    • Factions no longer force Ashlander/Dunmer backstories, as that is handled by the pawn kinds themselves.
    • Pawn kinds now enforce backstories. Kinda thought I'd done this already.
    • Medieval Dunmer can now use a new apparel tag.

  • Opinion Thoughts:
    • Added in Great House origin opinions.
      • Shared Great House affiliation (+10)
      • Dres vs Hlaalu (-5)
      • Dres and Indoril (+5)
      • Dres and Redoran (+5)
      • Dres and Telvanni (+5)
      • Hlaalu vs Hlaalu (Greedy) (-5)
      • Hlaalu vs Indoril (-5)
      • Hlaalu vs Redoran (-5)
      • Hlaalu vs Telvanni (-5)
      • Indoril and Redoran +5)
      • Indoril vs Telvanni (-5)
      • Redoran vs Telvanni (-5)
      • Telvanni vs Telvanni (Too smart) (-15)

  • Other:
    • Dunmer scars no longer appear when dessicated.
    • Camonna Tong trader can now sell drugs of Medieval tech level.
    • Removed the Slaver trait.

      Full change 'notes' on the github repo: here[github.com]

    Update: 12 Mar, 2022 @ 8:08pm

    Update to version 1.0.6

    • Fixed a few typos.
    • Switched to using 'backstoryFiltersOverride' for pawnKinds, ensuring Dunmer and Ashlanders actually spawn with appropriate backstories when their default faction hasn't been generated.

    Update: 8 Feb, 2022 @ 7:31pm

    Update to version 1.0.5

    • Modified the meditation patch, ensuring it works alongside other mods that do the same.

    Update: 31 Jan, 2022 @ 8:28pm

    Update to version 1.0.4

    • Modified the master bonewalker forger backstory description to match how it modifies bonewalker quality.
    • Added 7 more backstories.
    • Removed a line from the loadfolders file.

    Update: 6 Jan, 2022 @ 8:04pm

    Update to version 1.0.3

    • Fixed some typos.
    • Added some more backstories. One child and three adult, all Telvanni themed.
    • Added bios for Divayths clone daughters.
    • Added the rare ancestors blessing trait, which reduces all incoming damage by 5%.

    Update: 28 Dec, 2021 @ 3:46pm

    Update to version 1.0.2
    Make Race Tools is updated to 1.0.3, or RimWorld will get angry.

    • Every single Dunmer backstory now have body types associated with them.
    • Added in Dunmer Ashlander backstories, and added the Ashlander tag to several existing backstories.
    • Dunmer Ashlander pawns now use Dunmer Ashlander backstories, no more natural meditation for them.
    • Added in a ton of new Dunmer backstories, no idea how many.
    • Dunmer factions now use the ESCP_DunmerFaction category tag, which will be useful for when other mods release.
    • Added in isDunmerFaction and isDunmerAshlanderFaction to the appropriate factions, doesn't do anything yet, will probably have a use in the future.
    • Fixed some typos and stuff.
    • Full change 'notes' on the github repo: here[github.com]

    Update: 15 Dec, 2021 @ 12:21pm

    Update to version 1.0.1

    • Completely reworked the industrial faction load folders. Everything is in one loadfolder now, and Royalty and ideology content are in patches. This will fix issues if you don't own either/both of the expansions, but are using the Industrial Factions dummy mod.
    • Moved the culture name makers to the Ideology load folder.

    Update: 13 Dec, 2021 @ 4:38pm

    [Auto-generated text]: Initial upload.