Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa 270 BC Map (DarthMod Rome Version)
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Update: 3 Jan, 2022 @ 2:26am

UPDATE 13

-Ports added or fixed of the following settlements:

Dun Cunabel
Caerwent
Aduatuca
Burdigala
Petra
Bostra

All ports should show up now, except for perhaps the ports of Arax and Armavir, but those settlements will not have ports as the AI will litter the lake with ships and I would much rather have them spawn elsewhere.

Update: 2 Jan, 2022 @ 10:53am

UPDATE 12

-Port at Tyras fixed. This missing port was seen in Melkor's video at 2:50

Update: 2 Jan, 2022 @ 4:39am

UPDATE 11

-Added a 'Welcome to Europa 270 BC!' event each time you start up a new campaign. This lists the credits and the current version.

Update: 1 Jan, 2022 @ 10:03am

UPDATE 10

-Removed Dhofar from Parthia's win conditions as it is an inaccessible settlement.

Update: 1 Jan, 2022 @ 6:59am

UPDATE 9

-Added a new 'AI ONLY' mode. It's a bit crude at the moment but it works. When you enter the campaign, you want to accept on continue playing, and then when you end the turn the campaign will run on its own for an unlimited amount of time. Due to limitations the SPQR are destroyed at the end of turn 1. To add onto this I figured it would be interesting to have the Roman factions start at war with one-another, so essentially Rome starts in anarchy.

While the timelapse is going on and you click on ESCAPE, the minimap gets hidden and there is no way to get it back, so do not click on it! Also, when the Marian Reforms happen, the event message shows up and it unfortunately hides the minimap. From my tests it happens around the 160s BC, so around 200 turns in.

Original script by The Red Knight, edited by Ganim for Europa 270 BC. In my version of the script, the SPQR is destroyed instead of Pontus, and you are able to move around the camera without it being moved again after each end turn.

Update: 31 Dec, 2021 @ 12:51pm

UPDATE 8

-Coastlines fixed
-Snow on the river Nile removed

Update: 27 Dec, 2021 @ 6:03am

UPDATE 7

-Added a 'No End Date' mode
-Added resource quantity. Resources that are found more commonly around the map have less quantity while rarer resources have a higher quantity
-Added a new general for the Greek Cities who governs Rhodes, and moved one of the Greek fleets
-Halved the distance to capital multiplier

Update: 22 Dec, 2021 @ 2:26am

UPDATE 6

Changed the AI personalities, all factions are more aggressive now

Update: 22 Dec, 2021 @ 12:16am

UPDATE 5

Gave ports to Olbia, Budini and Campus Sakae. These are coastal settlements that were still missing ports

Update: 21 Dec, 2021 @ 10:34am

UPDATE 4

Collosus of Rhodes now also spawns in when you have resources disabled.