rFactor 2

rFactor 2

Dundrod 1955 - Conversion from GPL
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Update: 17 Jan, 2023 @ 7:05am

v2.01
- Fixed a serious graphic issue where IBL probe would sometimes incorrectly sample surrounding objects after loading track (it was a high chance to trigger with rain), and causing extremely dark shading on everything.
- Further improved puddle visual during different amount road wetness.

Update: 11 Jan, 2023 @ 4:29am

v2.00

New layouts:
- Dundrod 1955 TT (Historic "Le Mans" Grid) by Jim Pearson
- Dundrod 1955 GP (Modern Grid) by Jim Pearson
- Dundrod 1955 GP Reverse (Modern Grid) by Jim Pearson

New features:
- All layouts support a max number of 60 vehicles, with 30 shared pit spots per two vehicles.
Note, pit lane begins at the first pit stall, and ends at the last pit stall. It is important to steer and point vehicle towards the pit lane (between dash and dotted lines) before entering pit, otherwise any pit operation will be ignored. Practice is recommended.
- 6 starting lights sequence, which equivalent to the historic starting countdown.
- New historic accurate race default setting; race length (84 laps / 625 miles); race start time (10:30AM).
- New standard real road presets for all layouts.
- New default weather preset with Medium rubber preset.
- New AI Waypoint paths optimized for wide range of vehicle types, especially vintage vehicles.
Note, due to the dangerous nature of narrow road and high speed corner, AI may crash while overtaking. Lowering AI aggression setting may help reduce crash chance.
- New realistic collision wall. Roadside ditches are as dangerous as in real life.
- Reworked all trackside cameras.

Other changes:
- Full track PBR update with hundreds of new & improved PBR materials & textures.
- New surface imperfection on the road edge, significantly improved overall terrain model.
- Extended all road junctions with drivable surface for a more complete view at the track.
- New 3D grass clusters with more variations. The wild grass now blends naturally with terrain pattern.
- New road PBR materials and hand-drawing groove & puddle textures, remapped visual groove and puddle, the track now fully supports the latest wet visual rendering.
- Remodeled all 2D hedge, bush, fence, wall, gate objects into full 3D.
- Hundreds of new scratch-made 3D models for extra historic immersion.
- Improved large amount existing objects with more details.
- More crowds.

Update: 26 Sep, 2022 @ 6:40am

Version 1.04 Hotfix
- Fixed a issue related to AIW corridor that cancels pitlane operation. Slightly adjusted pit-in line position for the AIW fix.

Update: 29 Mar, 2022 @ 12:01am

Version 1.03
- Improved AIW corridor and lines at Hairpin & pit exit (thanks to the advice from Alex). AI now handles those two corners much better, and greatly reduced chance of piling up at corner exit. This also helps several mods that previously were unable to pass the Hairpin despite of having enough steering lock (ex. 917K can now safely pass Hairpin, as well as several OW/LMP cars).
Note: Sufficient steering lock is still required. It will not help if a vehicle does not have enough angle to turn, such as C7R. Also there are still a few car mods that fail to pass the hairpin despite of having enough steering lock, for unknown reasons.
- Improved a few AIW sections where AI was having twitching behavior.
- Fixed a trackside camera clipping issue.

Update: 11 Jan, 2022 @ 7:16am

Version 1.02 (major update)
- Added more than 200 new PBR materials, further improvements to road materials.
- Added new chimney smoke animation.
- Renamed all texture & material names with unique affix, eliminated material conflict.
- Replaced large amount 2D type tree walls with new billboarding tree clusters, improved various distant tree walls.
- Improved many textures & objects.

Update: 23 Dec, 2021 @ 7:32am

Version 1.01
- fixed bush wall that has black edge issue when near headlights during night (related to mesh normal)

Update: 22 Dec, 2021 @ 7:10am

Version 1.00