Audiosurf 2

Audiosurf 2

Turbodrive
Showing 1-10 of 21 entries
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Update: 5 Sep, 2024 @ 7:45pm

v06.03.04:
-Removed unused load asset

Update: 27 Aug, 2024 @ 12:52pm

v06.01.1

-Fixed bug with SideBoxCloneMe mesh code that caused the skin to break on qualities below Ultra
-Increased glowpasses setting back to legacy amounts
-Decreased glowspread setting back to legacy amounts (this is unchanged at High or above quality)
-Increased radial blue strength from 1.85 to 2.0

Update: 24 Aug, 2024 @ 9:58pm

Update v06.01.0
-Updated puzzle material while in the grid to scale harder with song intensity to hopefully make it more visible during faster song sections
-Updated block shader and texture to be more similar to their classic Hyperdrive style (I still can't get the border to be white unfortunately)
-Updated block mesh to reduce weird visual artifact due to new shader

Skin specific changes:
-Cleaned up inconsistent code between Rainbowdrive and the other skins (Hyperdrive 2, Turbodrive, Flashdrive) surrounding:
-Spawning of Hex Spheres (frequency and amount visible at one time)
-Hex Spheres morph weights and buildmesh generation
-Spawning of pyramids

Update: 1 Aug, 2022 @ 10:29pm

Update v05.01.0
-Rewrote HexSphere spawning code and math
-New objects labeled "PyramidBot" and "PyramidTop" are spawned around the track on Ultra setting
-Adjusted the hexsphere mesh layout: baselines + 4 meshes > baseline + 3 meshes
-Added unique morphweights for hexsphere mesh (hopefully makes it feel more responsive to particular parts of the music rather than just moving randomly): 5 morph groups > 4 morph groups
-Adjusted spawning frequency of hexspheres: per 80 nodes > per 100 nodes
-Adjusted collisionlayers of HexSpheres and Pyramids: -1 for Pyramids, -2 for Hexspheres
-Adjusted render layers of various objects: skyscreen 13 > 18, Hexspheres 12 > 11
-The white lines (wake guides) on the side of the track will appear a little different but I had to change their shader so they rendered at the correct level (they would render behind objects): VertexColorUnlitTintedAddDouble > VertexColorUnlitTinted
-Changed wake guide colormode: highwayinverted > static

Skin specific changes:

Raibowdrive: Slightly lowered strafefactor to match other skins: 0.77 > 0.75

Hyperdrive 2:
-Made the final red color more saturated, like the classic color palette the skin had, for nostalgia: {r=227, g=38, b=0} > {r=250, g=36, b=0}

Update: 21 Feb, 2017 @ 8:12pm

Update v04.00.0
-New amazing HexSpheres that use BuildMesh
-LOTS of background work to get the new HexSpheres functioning (This took at least 15 hours)
-Cleaned up some of the clutter in the skin folder
-Fixed small bug with wake colors

Skin specific changes:

Raindbowdrive:
-Made the first green in "Magic" slightly less green
-"Burning Skies" actually looks good now, I promise

Update: 15 Dec, 2016 @ 8:21pm

Update v03.04.0
-Created tiers for HexSpheres to spawn in

Skin specific changes:

Raindbowdrive:
-Galaxy's last color is darker and bluer

Update: 25 Nov, 2016 @ 8:59pm

Update v03.03.0
-Removed FullFuture from side auroras
-Aurora cores now look nicer
-Cleaned up spawning of HexSpheres some more
-Debris less dense but more plentiful
-Reduced strafefactor at higher intensities slightly

Skin specific changes:

Rainbowdrive:
-Cleaned up Inferno color palette a little

Update: 4 Nov, 2016 @ 1:14pm

Update v03.02.0

-Slightly reduced camera strafe at higher intensities
-Radial blur strength is consistent to higher graphics settings on lower graphics settings
-Hopefully fixed puzzle grid flickering for real
-Increased aurora length at lower graphics settings
-Added auroras for graphics levels below Ultra to replace wireterrain
-Reducded max vision range on wireterrain
-Removed lofi

Skin specific changes:

Rainbowdrive:
-Reduced black colors in Magic by 1

Update: 20 Oct, 2016 @ 6:32pm

Update v03.01.0

-Puzzle material no longer flickers when full
-Track shader changed to accomodate (should not be noticible)
-Renamed "Star" to "HexSphere" for clarity
-Cleaned up inconsistent code around spawning of HexSpheres
-Fixed glow settings
-Made powerpellet easier to hit

Rainbowdrive:
-"Magic" altered significantly

Update: 24 May, 2016 @ 1:53pm

Update v03.00.0

-New patch note numbering system for all skins based on year
-Fix for wireTerrain and skywires
-Wakes now larger at the front and smaller near the peripheral
-Rings now more prominent (does not mean there are more of them)
-Reduced radial blur for higher graphics setting and added radial blur to lower graphics settings
-New debris textures
-More alterations to the camera
-Slight light changes to Hex Spheres
-New powerpellet mesh that moves!
-Hopefully temporary change to color blocks to make them appear the correct color
-Reduced glowpasses by a significant amount

Skin specific changes:

Rainbowdrive:
-Many color palette changes:
-New names: "Waltz", "Burning Skies", "Nova", "Inferno", "Twilight", "Blizzard", "Magic", "Adrenalin"
-Rework to "Original I guess"; is now called "Magic"
-Minor changes to: "Burning Skies", "Twilight", and "Waltz"
-Hitting "~" during a song will show you what color palette you are using

Hyperdrive 2:
-Made yellow color less bright
-Fixed a bug that was causing track colors to appear incorrectly

Flashdrive:
-Added more depth to blue and green colors
-Fixed a bug that was causing track colors to appear incorrectly