Rivals of Aether

Rivals of Aether

Padoru
Showing 1-8 of 8 entries
Update: 22 Dec, 2024 @ 1:55pm

v1.5.1
- Fixed bugs regarding picking up the dspecial tree right as it despawns

Update: 21 Dec, 2024 @ 4:56pm

v1.5
+ BALANCING & QoL
- Jab1 no longer force-flinches
- Adjusted USpecial to be more consistent
- Landing on the first windows of aerial dspecial now plants a tree

- Slightly increased nspecial projectile pickup range: 60 > 85
- Holding NSpecial will now automatically pickup the present what would otherwise spawn
- Adjusted Pickup NSpecial throw angles
- Performing a glidetoss will now throw the present in the direction of the airdodge if you aren't pressing any directions (previously defaulted to forward throw in the direction you were facing)
- You can now cancel Pickup NSpecial toss endlag into specials (done in order to prevent edge cases where you die due to picking up present offstage)

+ VISUALS
- Adjusted attack smear dissipation fx on certain attacks
- Remade hit fx

Update: 31 Mar, 2024 @ 1:27pm

* Patch 1.4
- increased NAir startup: 6 > 7
- increased UAir startup: 6 > 8

- nspecial present now goes into a short cooldown when destroyed by an opponent

- fixed fspecial projectile lifetime not resetting on parry
- fixed fspecial projectile sprite not flipping on parry
- added hitstun multiplier to fspec: 1.0 > 0.5

- parrying dspecial tree placement now puts Padoru into parrystun, and doesn't reflect the hitbox
- parried dspecial no longer spawns tree
- adjusted dspecial tree hit sound to heavy

- reduced glidetoss movement multiplier: 1.75 > 1.5

Update: 5 May, 2022 @ 10:20am

v1.3.1
-slowed down hfx speed
-added 1 alt:
.Comet

Update: 8 Apr, 2022 @ 7:47am

v1.3
- ""Fixed"" a ""Bug"" where alts were turned gray due to an april fools event by containing it into a single alt
- added 2 alts:
. Brawl
. Heart

Update: 1 Apr, 2022 @ 8:13am

v1.2- TAGTeam update
-Padoru now has a new aesthetic to fit the rest of the TAGCord Affiliate characters!

+Buffs
-changed uspecial rising hitbox angles to hopefully make it more consistent
-uspecial finisher knockback scaling slightly increased: 0.75 > 0.8

+Nerfs
-reduced overall NAir damage: 12 > 8
-changed uspecial finisher so that uair > uspecial shouldn't just murder people at 30%, but still maintains killpower at higher %s
.bkb: 8 > 6
.bhp: 10 > 8
.angle: 85 > 75
-added a cooldown to fspecial on use: 25 frames
-when the dspecial tree is destroyed by opponents, you have a 120 frame cooldown on placing the tree
during the cooldown you can still use aerial dspec

+Fixes
-Dspecial Tree no longer destroys projectiles while being held

+Misc
-improved dissipation in the vfx animations
-improved smear dissipation in attack animations

Update: 26 Dec, 2021 @ 7:58am

v1.1- first patch woo yeah let's go
+Fixes
-fixed hurtbox staying invincible after doing a roll/airdodge cancelled item throw
-Improved item pickup detection
-fixed a bug where a frame after the dspecial tree landed, the player could spawn more presents than usual
-DSpecial tree projectile now properly spawns its destroy effect

+Misc
-Added Hit Lockout to strongs
-changed Dstrong hfx to use smaller effects
-changed ustrong hud offset to only happen post-charge
-made the big hfx a bit faster
-added more alts

Update: 25 Dec, 2021 @ 2:40pm

v1.0