RimWorld

RimWorld

Immersive Technology Tree 2 [Abandoned]
Showing 1-10 of 97 entries
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Update: 10 Nov, 2022 @ 4:24am

[Auto-generated text]: Update on 11/10/2022 3:24:46 PM.

Update: 15 Oct, 2022 @ 11:15am

[Auto-generated text]: Update on 10/15/2022 9:15:29 PM.

Update: 1 Oct, 2022 @ 7:00am

- Added mod version display (only works with "WVC - Core" mod)

Update: 21 Aug, 2022 @ 2:26am

[Auto-generated text]: Update on 8/21/2022 12:26:45 PM.

Update: 16 Aug, 2022 @ 3:51am

[Auto-generated text]: Update on 8/16/2022 1:51:43 PM.

Update: 5 Aug, 2022 @ 10:02am

[Auto-generated text]: Update on 8/5/2022 8:02:41 PM.

Update: 4 Aug, 2022 @ 11:29pm

[Auto-generated text]: Update on 8/5/2022 9:29:46 AM.

Update: 29 Jul, 2022 @ 10:40am

ITT release

Update: 14 Jun, 2022 @ 7:37am

[Auto-generated text]: Update on 6/14/2022 5:37:15 PM.

Update: 3 Jun, 2022 @ 8:43am

- QoL patches added to Core
* At the moment, the unstable version is empty and contains only a test patch.

About plans for an unstable version.

Since my mod has expanded into 2 separate mods (+Unstable) the unstable version is becoming less and less needed.
Initially, the unstable version was needed to test very large changes related to the massive renaming of defs and abstracts. In fact, I redid the mod from top to bottom, literally writing the entire xml again, and then sticking it into the already working part of the mod (repeat until it is completely replaced), which is why it was decided to create an unstable build.

Now the whole mod is streamlined and works just about as it should, of course there are little things that I will subject to a total redesign, but these are such small parts that a separate mod is not needed for this.
I have been nurturing the idea of ​​splitting into several mods for a very long time, and I plan to have at least one more. However, the more mods, the harder it is to keep an unstable version, because it's easier to make a mini-patch inside the mod itself, if it is needed at all. All this means that the unstable version is no longer needed.

What does it all mean? This means that the unstable version will soon be retired or replaced with a stable version dedicated to something else. So far, only three options are spinning in my thoughts.

The first. Convert the unstable version into a mod with extra patches so that they work better and do not require duplicates.
Second. Convert the unstable version into a closing mod. Closing in what sense? In the sense that it will be mandatory and contain ALL mod patches, which will improve compatibility, but make everything less convenient.
Third. The unstable version will become stable but dedicated to weapons, as there are plans to separate it into a separate mod, but the separation will not happen soon.

I haven't decided what exactly I'll do with the unstable version yet, so it will temporarily only contain patches for testing the main one.