RimWorld

RimWorld

Immersive Technology Tree 2 [Abandoned]
Showing 21-30 of 97 entries
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Update: 27 Apr, 2022 @ 12:33pm

v0.36.60
- Added some descriptions to technologies.
- Research now requires fewer blueprints
- Fixed a bug related to stuttering when girls wanted to eat. Thanks to Farmer Joe for finding the problem!
- A number of minor recipe changes.
- Replicator is now more demanding to build.

Update: 26 Apr, 2022 @ 2:35pm

v0.36.50
- Minor improvements to CE support patches.
- Fixed a bug due to which wanderers with CE did not work
- Changes related to mechanite crafter and field belt. The field belt is now a rare and valuable resource with more useful stats, and has been renamed to mechaniteforge. To build a crafter, you need a mechaniteforge.
- Added mechanite medicine
- Reworked recipes, now they are more narrowly focused.
- And minor fixes

Update: 23 Apr, 2022 @ 10:15am

v0.36.40
- (Humanlike) Added new girl skin
- (Humanlike) ELF slightly reduced visually
- Full CE support
- Removed some irrelevant mutations.
- Replaced defNames for almost all mutations, in this regard, on old saves, mutations will be removed from all girls. This is done to improve the order in the devmode and my personal convenience. Mutation settings will be reset.
- The update should be compatible with older saves with minor bugs

Update: 17 Apr, 2022 @ 1:12pm

v0.36.30
- (Humanlike) The chance of getting mutations no longer increases with age and has a static 10% chance. ELFs are now more likely to mutate.
- (Humanlike) CE related rebalancing. Rebalancing related to CE. Minor changes to ELF attacks. Buff for Valkyries attacks.
- (Humanlike) Increased resistance to some types of damage.
- (Humanlike) ELFs now start fights much less often.
- (Humanlike) ELF has significantly reduced bleeding.
- (Humanlike) New mutation.
- (Weapon) Weapons are now much cheaper
- CE support improvment:
* Fixed a bug related to the load order, now there is no difference if the mod was loaded after or before CE
* Weapons now fully support CE. (It is still unbalanced. This was done specifically for its rarity.)
* Fixed support for some races. Herrschers, despite the CE non-support mark, work with CE correctly.
* Added incompatibility notes to descriptions
* Valkyries' injury cures (with CE) will be labeled "Cure injures", instead of "Cure 'Injur_Name'". This is due to the injuries that CE adds.
- Various fixes, minor innovations and balancing

Update: 16 Apr, 2022 @ 11:13am

v0.36.22
- (Humanlike) Added new ELF skin
- Partial CE support
- Minor fixes

Update: 11 Apr, 2022 @ 7:35am

v0.36.15
- (Other) Anima seed now grants psylink
- Various fixes, minor innovations and balancing

Update: 10 Apr, 2022 @ 2:18am

v0.36.01
- Minor fixes

Update: 9 Apr, 2022 @ 10:17am

v0.36.00
- (Humanlike) Added new ELF skin
- (Resources) Added universal fuel. Can be used as universal fuel or food.
- Minor fixes

Update: 4 Apr, 2022 @ 12:36am

v0.35.90
- (Humanlike) New mutations
- (Humanlike) Added ELF skin selector
- Various fixes, minor innovations and balancing

Update: 2 Apr, 2022 @ 11:41am

v0.35.85
- (Humanlike) Added new ELF skin
- Various fixes, minor innovations and balancing