RimWorld

RimWorld

Immersive Technology Tree 2 [Abandoned]
Showing 31-40 of 97 entries
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Update: 31 Mar, 2022 @ 6:46pm

v0.35.80
- (Humanlike) Herrschers rework
- (Humanlike) New trait (more precisely, a reworking of the old one) Techno-Ghost - the pawn is not touched by vanilla mechanoids.
- (Humanlike) Rebalancing hunger in girls. ELFs now eat more often, Dryad Mothers don't stop eating, Royal Dryads can eat again.
- (Other) Mutation rebalancing
- Various fixes, minor innovations and balancing

Update: 28 Mar, 2022 @ 6:08pm

v0.35.71
- (Humanlike) Added new ELF skin
- (Abilities) Improved claws, now they are much more useful, but shifted to level 6
- (Abilities) Improved icons for all abilities. Claw icon drawn from scratch.
- Various fixes, minor innovations and balancing

Update: 25 Mar, 2022 @ 11:54am

v0.35.60
- (Humanlike) Humanlike girls are no longer disabled, this decision was made due to the dominant amount of content associated with them, we disable only their spawn.
- (Abilities) New ability "Psychic claws" - Gives the target and its allies the ability to attack with abyssal claws for a short period of time.
- (Abilities) New ability "Summon ELF" - Summons an ELF that immediately joins the settlement.
- (Hardwork) A complete overhaul of the hardwork, it no longer comes with optional patches, with the presence of a mod, the patch works by itself.
- (Hardwork) The ability of animals to work (on workbench) was completely abolished.
- (Hardwork) Removed support for AAF due to the huge conflict of this mod
- (Other) For better compatibility, the animal girl events have been moved to a separate mod.
- (Other) Changes in the settings interface, new options added. New tabs
- The big changes were mainly in patches, since Valkyries are no longer disabled and make up the bulk of the content, a lot of patches have been redone.
- Should be compatible with saves.

Update: 22 Mar, 2022 @ 8:16pm

v0.35.45
- (Humanlike) Now ELFs spawn anima seed from time to time
- (Humanlike) Now only ELFs have an innate psylink
- (Humanlike) New ELF setting
- (Extra) Changes in the "Extra" tab. Some settings are combined into one, as they were close in meaning
- Various fixes, minor innovations and balancing

Update: 21 Mar, 2022 @ 8:33am

v0.35.40
- (Humanlike) Mimikko!
- In general, the update contains many internal changes due to which they may not be obvious, as well as a springboard for the next major changes.
- Returned compatibility with my Hardwork mod, it will be improved in the future.
- Third party girls integration improved
- Slightly redesigned settings menu
- Wolves have been rebalanced again, now they are more in line with their "stone" origin.
- Several important changes have been made to the Valkyries and their subspecies.
- Numerous bugs fixed and new ones added!
- And many, many other little things.

Update: 20 Mar, 2022 @ 6:48pm

v0.35.30
- (Humanlike) Changes to ELFs backstories, now they have a unique description. New backstories have also been added.
- (Humanlike) New ELF skin
- (Humanlike) ELFs are now very fragile, their maximum HP is reduced by 2 times
- (Dryads) New wolves colors
- Various fixes, minor innovations and balancing

Update: 17 Mar, 2022 @ 1:27pm

v0.35.20
- (Humanlike) ELFs now have an innate psi ability, as well as immunity to luciferium addiction.
- (Humanlike) Valkyries scenario improved
- (Humanlike) Adjusted the stat size of girls
- (Dryads) Reduced the size of dryad girls
- (Dryads) Rebalance
- (Dryads) Abyss wolves no longer can bleed
- (Buildings) Added mending capsule, bed for ELFs
- (Buildings) Underground buildings now require a mechanoid or archotech surface.
- (Buildings) Fixed resource replicator size.
- (Buildings) Changed the component replicator, now it requires energy.
- (Buildings) Changed the appearance of the component replicator.
- (Buildings) Fixed disabling buildings
- Various fixes, minor innovations and balancing

Update: 14 Mar, 2022 @ 10:01am

v0.35.10
- (Humanlike) Valkyries and Dryads have become slightly smaller
- (Humanlike) Some mutations now grant abilities
- (Humanlike) Tail-Arm no more give verb attack
- (Other) Underwear no longer interferes with wearing clothes
- Various fixes, minor innovations and balancing

Update: 11 Mar, 2022 @ 1:53pm

v0.35.00
- (Resources) Resource cooldown time changed from 2 days to 3
- (Other) New extra setting "Less filth rate"
- (Other) Recipe rebalance
- (Other) Mechanite crafter now requires the eponymous technology
- (Other) Removed designator "ancient" now all buildings in vanilla tabs.
- (Other) New faction icon
- Various fixes, minor innovations and balancing

Update: 10 Mar, 2022 @ 2:38am

v0.34.90
- (Humanlike) Backstories for Dryad Mothers
- (Resources) Resource cooldown time changed from 4 days to 2
- (Other) Added scenario
- (Other) New extra setting
- (Other) Non-skill work is now considered crafting.
- (Other) Minor changes to the settings interface. All extra settings have been moved to the appropriate tab.
- (Other) The humanoid switcher has been moved to general. Changed the descriptions of the Valkyries in the settings.
- (Other) Removed the no longer needed "info" tab
- (Other) New settings and fixes
- (Other) Colored labels!
- (Other) Descs fixes in settings
- Various fixes, minor innovations and balancing