Total War: WARHAMMER II

Total War: WARHAMMER II

Blackbriar Topiary - Radious Submod + Tweaks + Fixes
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Update: 20 Jun @ 10:45pm

General
- Touched up Treeman (Greatbow)'s unit card art
- Touched up TheMalevolent Treeman (Greatbow)'s unit card art
- Touched up The Blackbriar Topiary (Treeman - Greatbow)'s unit card art

Treeman (Greatbow)
- Recruitment Cost reduced from 1750 to 1700
- Health increased from 9400 to 9600

Treeman (Greatbow) (Avelorn's Version)
- Recruitment Cost reduced from 1750 to 1700
- Health increased from 9200 to 10000
- Melee Attack reduced from 45 to 43
- Melee Defense reduced from 66 to 64
- Charge Bonus reduced from 52 to 47

Malevolent Treeman (Greatbow)
- Recruitment Cost reduced from 1800 to 1750
- Health increased from 9900 to 10100

The Blackbriar Topiary (Treeman - Greatbow)
- Recruitment Cost reduced from 1950 to 1900
- Health increased from 10100 to 10400

Update: 6 Jul, 2024 @ 9:09pm

General
- Localization additions and changes
- Deleted unnecessary data
- Fixed a bug left in the original mod that caused the unit group category for Treeman (Great Bow) and its Malevolent variant to use the uncolored version of the icon
- Drycha will now prefer using the Malevolent variant of the units over the regular ones, just like her other monsters

Dryads (Spine Bows)
- Entity count increased from 80 to 90
- Health increased from 8800 to 9000

Malevolent Dryads (Spine Bows
- Health decreased from 8800 to 8000
- Armour decreased from 72 to 56
- Leadership increased from 58 to 61

Treeman (Great Bow)
- Recruitment Cost increased from 1650 to 1750
- Health increased from 9200 to 9400
- Melee Attack increased from 44 to 45
- Melee Defense increased from 65 to 66
- No longer has Charge Defence Against Large Foes
- Now has Charge Defence Against All
- Now has Cause Terror
- Range decreased from 300 to 255
- Bonus Vs Large bonus decreased from 40 to 20

Malevolent Treeman (Great Bow)
- Recruitment Cost increased from 1650 to 1800
- Upkeep decreased from 180 to 175
- Health increased from 9700 to 9900
- Melee Attack increased from 46 to 47
- Melee Defense increased from 59 to 60
- Now has 15% Missile Resistance
- Now has Vanguard Deployment
- No longer has Charge Defence Against Large Foes
- Now has Charge Defence Against All
- Now has Cause Terror
- Range decreased from 300 to 255
- Bonus Vs Large bonus decreased from 40 to 20

The Blackbriar Topiary (Treeman - Great Bow)
- Level required to unlock increased from 23 to 30
- Recruitment Cost increased from 1750 to 1950
- Upkeep decreased from 200 to 195
- Health increased from 9700 to 10100
- Melee Attack increased from 47 to 48
- Melee Defense decreased from 67 to 63
- Charge Bonus increased from 43 to 47
- Now has 15% Missile Resistance
- Now has Vanguard Deployment
- Range decreased from 300 to 255
- Bonus Vs Large bonus decreased from 40 to 20
- Removed Charge Defence Against Large Foes
- Removed Charge Defence Against Large Foes unit info bullet point
- Added Charge Defense Against All
- Added Charge Defense Against All unit info bullet point

Update: 26 Jun, 2024 @ 10:11am

Update: 17 Sep, 2023 @ 7:34pm

General

  • Removed garrison integration

Update: 6 Feb, 2023 @ 10:23pm

General

  • All units added by the mod no longer potentially spawn in Quest Battles

Update: 27 Dec, 2022 @ 7:29pm

General

  • Units provided by this mod are now integrated into relevant rebellion armies

Update: 27 Dec, 2022 @ 2:34pm

General

  • Added new effects to the Dryad buff skills so they give Missile Strength and Reload Time Reduction, only the ranged Dryad units are affected by this specific part of the buff
  • Added new effects to the Treeman buff skills so they give Missile Strength, only the ranged Treeman units are affected by this specific part of the buff
  • Dryads and Treemen provided by this mod are integrated into certain garrisons (compatible with Reporting For Duty - Classic and Reporting For Duty — Garrison Upgrade)

Update: 20 Apr, 2022 @ 9:20pm

General

  • Fixed forest spirit units added by this mod not having the option to be upgraded by Aspects
The Blackbriar Topiary (Great Bow)
  • Can now be upgraded with Aspects, just like all vanilla RoR forest spirit units

After personally playing the Wood Elves, it seemed there was a bug left in the original version of the mod that didn't allow you to upgrade its forest spirit units even though it had many of the tables for it save for a few. This has now been fixed. I've also made it so the RoR can be upgraded as well.

Update: 7 Feb, 2022 @ 10:48am

Update: 7 Feb, 2022 @ 6:43am

General

  • Ranged Treeman are now properly categorized in "Missile Monsters & Beasts"
  • All Malevolant versions included in this mod are no longer categorized as "Campaign Exclusive" in the Custom Battle unit selection menu
Bowdryads (Spine Bows)
  • Health increased from 7840 to 8800
  • Ammunition increased from 24 to 25
  • Missile Strength decreased from 22 to 20
  • Range decreased from 175 to 145
Malevolant Bowdryads (Spine Bows)
  • Health increased from 7840 to 8800
  • Ammunition increased from 24 to 25
  • Missile Strength decreased from 22 to 20
  • Range decreased from 175 to 145
  • Armor increased from 10 to 60
  • Melee Attack increased from 23 to 25
  • Melee Defense increased from 28 to 30
  • Charge Bonus increasd from 14 to 16
Treeman (Great Bow)
  • Health decreased from 9350 to 9200
  • Melee Weapon Strength decreased from 450 to 400
  • No longer has mainly Armor-Piercing melee
  • No longer has any Missile Resistance
  • No longer has Cause Fear
  • No longer has Cause Terror
  • No longer has Vanguard Deployment
Malevolant Treeman (Great Bow)
  • Health decreased from 9350 to 9200
  • Melee Weapon Strength decreased from 450 to 400
  • No longer has mainly Armor-Piercing melee
  • No longer has any Missile Resistance
  • No longer has Cause Fear
  • No longer has Cause Terror
  • No longer has Vanguard Deployment
  • Melee Attack increased from 44 to 46
  • Melee Defense decreased from 65 to 59
  • Charge Bonus decreased from 52 to 43
The Blackbriar Topiary (Great Bow)
  • Health decreased from 9950 to 9600
  • Melee Weapon Strength decreased from 450 to 400
  • No longer has mainly Armor-Piercing melee
  • No longer has any Missile Resistance
  • No longer has Cause Fear
  • No longer has Cause Terror
  • No longer has Vanguard Deployment

Since the last major update, I've learned a lot more and I've tried being a lot more consistent to vanilla and Radious' logic in doing things hence this rebalance. Also, now the Malevolant versions of units included in the mod differ in stats compared to the regular versions just like they should normally.