Arma 3
Ground Breach - Khe Sanh
Showing 51-60 of 64 entries
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Update: 30 Jan, 2023 @ 1:12pm

* Add ai teammate 'previous' loadout option
* Improve when AI teammates revive:
+ AI will only revive if they are not stopped, all players are down, or they are within 10m.
+ AI that were stopped will return to their previous position after reviving
* Fix bug when arsenal was in 'faction' mode it was empty.

Update: 17 Nov, 2022 @ 12:09pm

Another fix to work with mods that have faction side as a string instead of a number.

Update: 17 Nov, 2022 @ 9:40am

Fix to work with mods that have faction side as a string instead of a number

Update: 27 Sep, 2022 @ 10:50am

Fix bug in enemy count

Update: 31 Aug, 2022 @ 9:11am

Added an option to set the AO size to 'normal' or 'large'. 'Large' will set the AO (Area of Operations) 50% larger without increasing the number of enemy. This helps the enemy spread out a bit more. If the number of enemy still seems a bit too much for the area, try reducing the enemy count from the default 'Autoscale 3x' to 'Autoscale 2x' or 1x as that will spawn less enemy into the zone.

Update: 23 Jun, 2022 @ 8:14am

. Disable teammate revive if ACE medical detected
. Fix: Block arsenal loading (via 'load' button) of items not available in the arsenal
. Fix: JIP players didn't have option to join mission
. Fix: If two players pick up hostage at the same time, one ends up carrying nothing but still bent over

Update: 7 Jun, 2022 @ 9:55am

. fix bug in random weapons DLC/MOD only mode
. fix race condition if you die while getting teammate up, game can end even though someone is still up
. global mobilization has railroad crossings defined as buildings, remove them from possible AO locations.
. don't allow hostage or hvt to be underwater
. fix bug if ao is mostly water

Update: 6 Jun, 2022 @ 8:29am


. Added squad mate radio chatter volume adjustable
. Drop hostage - dropper anim didn't stop when auto dropped at end of mission
. Removed earthquake sound at start
. Attempted fix for start not showing on map at start on some dedicated servers

Update: 22 May, 2022 @ 2:06pm

New Random Weapon Mode
======================
By request there is now a 'Only dlc/addon weapons' option for the random weapon mode. This will choose a random weapon but only from non Bohemia Interactive weapons (so it will skip the base game and dlcs). It will include CDLC and addOn (mods) you have loaded. If you don't have any CDLC or addOn weapons available, it will just choose a random weapon (same as the 'on' option for random weapons). This can be nice for people who have used all the weapons in the base arma game and would like to try out the other weapons a bit more.

Update: 10 May, 2022 @ 11:02am


New features:
* AO Location selection (manual or random)
* Teammate loadout cycling: You can now cycle the loadout of your AI teammates while near the starting location.
* Hint enable/disable: Enemy count & hints on direction as well as thermal scans can be disabled.
* New objectives: Hostage rescue and HVT capture are added to the existing clear the area objective.
*** Hostage: find the hostage and carry him to the starting house.
*** HVT: The HVT will have a pistol. Don't kill him (even though he may shoot at you). Either wound him (pistol shot to the leg works) or get close enough and he will surrender. Then carry him back to the starting house.
* Teammate swap: If all players are down and you are playing with AI teammates, one player will get the option to team switch into an ai teammate.
* Single player pausing: When playing solo (and not on a dedicated server) you will have the option on the mousewheel to pause the game once it's started.
* Ensure enemy don't spawn near the starting house. They may still enter the house a minute or so after starting if the house is very close to the red zone.
* New maps (Kujari, Takistan, Pulau, Lythium, Chernarus202)
* Also various bug fixes