Arma 3
Dynamic Recon Ops ACE - Dingor
Showing 21-25 of 25 entries
< 1  2  >
Update: 26 Mar, 2022 @ 7:42am

- hotfix for hostile civilian script not correctly selecting gear arrays sometimes.
- modified ORBAT compatibility logic with a work around for some non-standard loadout configurations with failsafe to prevent "naked" AI.
- added additional logic to handle IFA3 compatibility for gear
- probably fixed issue with IFA3 factions sometimes not properly switching units when mission begins
- added fallback option for ORBAT compatibility for IFA3 units - this may not work if ORBAT is forcing uniforms on units by script!

Update: 18 Mar, 2022 @ 2:37am

- fixed locality issues with hostile civ equipment selection where the gear array is empty on the server sometimes. this might reduce crashes for some players on dedicated servers.
- diversified hostile civilian weapons slightly.

Update: 22 Feb, 2022 @ 7:18pm

thanks to Max Headroom for the suggestion:
- added support for ALiVE's ORBAT faction config generator and Duderator tool. while this should work for most factions generated from the tool, ultimately compatibility (and preventing naked soldiers or missing gear) will depend on the faction maker properly using the tool to generate the configs.

Update: 11 Jan, 2022 @ 7:29pm

thank you Arkblade and Kenoxite for these fixes, pending feedback/testing:
- fixed possible issue with countdown timer for hold and defend action not working by modifying trigger condition slightly.
- possible fix for support sometimes spawning oddly on the map, which breaks the support request function in some scenarios.
- removed some vehicles from inappropriately acting as troop transport.
- re-enabled AI medics when using ACE3, if available, AI in the player's team (and enemy "medic" types) will try and perform medic duties when not threatened. for player group AI, the medic will attempt to revive and heal if possible, otherwise they will prioritize safety and winning the fight.
- fixed some minor spelling errors, removed unintended extra "hint" shown to player.
- fixed possible issue where some boats selected for insertion spawn too close to each other.
- changed default starting unit from basic rifleman to recon rifleman (I agree with Kenoxite that DRO is a bit better suited for this change).
- hotfix when setting more than one customized loadout via BIS Virtual Arsenal, it is possible that AI units will have their identity replaced by the player identity. the previous fix only affected the first instance. note that after exiting BIS Arsenal, the player identity will return to the default set in the player's user profile.

thank you to LordShade for some fixes:
- some tweaks to sunday revive.
- fixed enumeration of selectable vehicles for certain factions.
- tweaked reinforcements for MP compatibility.
- tweaked civilian death counting to allow some more leeway in war crimes.
- tweaked detection for hitpoint damage instead of purely alive/dead.
- removed old player base generation script.

Update: 6 Jan, 2022 @ 9:01am