Crusader Kings III

Crusader Kings III

More Interactive Vassals
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Update: 1 Jul, 2023 @ 8:07pm

Fix: Fixed a bug with the game rules not displaying properly.

Update: 1 Jul, 2023 @ 6:21pm

A new major update is out now! In More Interactive Vassals version 2.0, a ton of new features have been added or completely rebuilt from the ground-up. I took the time to really improve whatever I could and rework some old mechanics.

Added new game rules for the latest additions, the mod now has 15 game rules in total to customize your experience!

Added a new GUI element that shows joining vassals (with number of soldiers, rank, and side).

Civil wars no longer call indirect vassals which fixes performance issues.

Faction discontent reworked, and upon war start, all factions now merge into one which creates one large main civil war rather than multiple smaller ones.

Tons of new factors added to vassal weighting on which side to pick in a civil war, including honor/dishonor level, personality traits, dread (terrified), imprisonment, hooks, lover/friend relationships, and more.

Added a new Crown Loyalist faction that wants to protect their liege against hostile factions. At the start of a civil war, all crown loyalist faction members raise their armies in defense of the crown.

Added a bunch of new character interactions for you to discover (relates to your vassals). See the images on the mod page for some examples!

Starting event wars (in both the base game and other mods) should no longer be affected by this mod's features to prevent balance issues, added a check for start date to do this.

Province supply limits have all been increased which should improve the war AI and their army stacking behavior, which also helps with attrition.

In external wars, lieges can now call bordering coastal vassals to war, and indirect vassals are now less likely to join, making Empire and Kingdom wars less intensive when it comes to performance.

Faction wars against peasant or populist factions should no longer call every vassal to pick a side, instead it uses an alternate system to determine which allied vassals to join, making them a lot smaller in scale.

In general, it'll just be the Crown Loyalist faction and the liege's allies versus the populists.

AI should now be more aggressive at expanding their realms and should also be a bit more stable. The AI will cause less "Tyranny Wars" and tries to manage factions by using marriages and alliances with vassals.

AI should now prioritize marriages with powerful vassals. AI will also negotiate alliance more often.

Allied vassals now show up under the allies tab in the war declaration menu which also factors into the AI war declaration logic, and a liege's military strength now includes allied vassals too.

Update: 17 May, 2023 @ 5:08pm

Adjustment: Populist faction join scores are now rebalanced.

Update: 16 May, 2023 @ 5:52am

Adjustment: Changed the discontent for factions to press demands back to vanilla values

Update: 15 May, 2023 @ 6:41am

Fix: Reduce AI blobbing and increase difficulty of civil wars

Update: 11 May, 2023 @ 2:35pm

Fix: Some performance issues.

Update: 11 May, 2023 @ 11:13am

Adjustment: Added support for the "Game Rule Gadget" mod so you can change settings mid-game.

Update: 1 May, 2023 @ 3:52pm

Adjustment: Updated the player call to arms event text.

Update: 26 Apr, 2023 @ 7:12am

Update: 20 Apr, 2023 @ 2:39pm