Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Ancient Age
Showing 1-10 of 11 entries
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Update: 12 Mar, 2016 @ 11:55am

UPDATE V.14

- The Future Tech "Enlightenment" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.

- Slightly adjusted all technologies research cost.

Update: 30 Dec, 2014 @ 10:58am

UPDATE V.13

- Fixed a bug that prevented workers from clearing a marsh with Mining instead of Masonry.

Update: 30 Dec, 2014 @ 10:54am

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Update: 8 Nov, 2014 @ 9:47am

UPDATE V.11

- Maya's 'Long Count' Trait have been adjusted to be enabled by 'Calendar' instead of 'Theology' to prevent the era blocking to block this effect.

Update: 30 Oct, 2014 @ 10:03am

UPDATE V.10

- Fixed a bug that would cause the cost of 'Enlightenment' to be higher than intended.

Update: 30 Oct, 2014 @ 9:37am

UPDATE V.9

- Fixed a bug that caused 'Iron' to be tradable in diplomacy even it if was not revealed in this Era.

Update: 12 Oct, 2014 @ 5:21pm

UPDATE V.8

- Unlocked 'Piety' in policies for Ancient era for G&K users. (in BNW, its default)
- Adjusted and scaled the Future Tech Cost to this era.

Update: 7 Oct, 2014 @ 5:22am

UPDATE V.7

- Fixed a bug that caused some improvements to require Bronze working instead of mining before being built on Jungles if it removes it.

Update: 4 Oct, 2014 @ 8:14am

UPDATE V.6

- Fixed a bug that caused some unique naval unit like dromon to lose their special promotions.

Update: 27 Sep, 2014 @ 9:48am

UPDATE V.5

- Fixed a bug that caused the 'Remove Jungle' ability to requires Bronze Working, instead of Mining.