RimWorld

RimWorld

ESCP - Spriggan
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Update: 17 Aug, 2024 @ 4:15pm

[Auto-generated text]: Update on 8/17/2024 4:15:44 PM.

Update: 17 Aug, 2024 @ 4:09pm

[Auto-generated text]: Update on 8/17/2024 4:09:29 PM.

Update: 12 Oct, 2022 @ 2:53am

[Auto-generated text]: Update on 10/12/2022 2:53:37 AM.

Other than just 1.4 support,
- The world component is now a map component, meaning chopping trees on one map won't increase the risk on a different one.
- Added support for the Winter Taiga biome mod

Update: 20 Aug, 2022 @ 1:23pm

[Auto-generated text]: Update on 8/20/2022 1:23:01 PM.

Mashed fixed a thing

Update: 19 Aug, 2022 @ 3:49pm

[Auto-generated text]: Update on 8/19/2022 3:49:27 PM.

Trees destroyed on day 1 don't trigger attacks/angry spriggan spawns. thanks to mashed, he tolk forever to make this though :D

Also a broken patch for MO, preventing Spriggans from giving bone and fat when butchered, but also breaking the game.

Update: 27 Feb, 2022 @ 7:20pm

[Auto-generated text]: Update on 2/27/2022 7:20:26 PM.

Update pushed to spriggans, just making then unridable with giddy up by default

Update: 30 Jan, 2022 @ 2:27pm

[Auto-generated text]: Update on 1/30/2022 2:27:54 PM.

Defaults to enabled, prevents spriggan raids caused by trees dying for a day after

Update: 21 Jan, 2022 @ 7:54am

[Auto-generated text]: Update on 1/21/2022 7:54:26 AM.

fixed an achievement tracker*

Update: 10 Jan, 2022 @ 3:45pm

[Auto-generated text]: Update on 1/10/2022 3:45:06 PM.

chance to increase attack per tree cut is now default 0 percent.
this fixes the problem of raids happening too often, you may need to change it yourself if you've already subscribed before this update.

Update: 9 Jan, 2022 @ 9:38pm

[Auto-generated text]: Update on 1/9/2022 9:37:57 PM.
toxic fallout wont trigger spriggans, unless its caused by a machine