Garry's Mod

Garry's Mod

[VJ] Half Life 2 Beta Zombies + Enemy Aliens SNPCs. [Fixed]
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Update: 11 Dec, 2022 @ 9:11am

-Fixes

Update: 11 Dec, 2022 @ 8:04am

-Waster headcrab has new idle particles and now has a ranged attack.
-All antlions SNPCs now emit particles when calling for help, and the call for help distance has been drastically increased.
-Improved how zombies drop the headcrab by making it drop in the correct place and not spawn on the floor.
-Zombies on fire now inflict slowdown and bleeding to a player.
-Antlion Guard, Antlion worker and all wasters have new idle particles.
-New poison zombies sound for the waster.
-Poison headcrabs, Antlion soldier and worker now use their agitated run animations when below 10 health and when on fire.
-Changes to the positioning of the poison headcrabs drop from poison carrier.
-Improved all antlions call for help features.
-Fixed Antlion Guards, and Guardians alert animations cancelling.
-Added alert sounds for the antlion grub.
-Added before range attack sounds for the wasters.

Update: 9 Dec, 2022 @ 11:10pm

-Antlions can now insta kill regular combine soldiers / antlions now do 150 damage to combine npcs.
-Fixed antlions being able to get up from being stunned if another antlions is injured near them.
-Zombies can now drop headcrabs.

-Added a new custom SNPC ( The Waster ) These zombies are much stronger having a yellow cloud surround them inflicting a large amount of damage to any SNPCs near it, they have a ranged attack, can inflict bleeding and slowdown with a successful melee attack, have a 1 - 6 chance to expel a small cloud of acid around them when damaged and release a cloud of acid upon death.

Update: 21 Oct, 2022 @ 6:15pm

-Fixed houndeye taking self damage when they attack.

Update: 21 Sep, 2022 @ 1:45am

-Added HL Gib sound.
-Re-added the capability of squashing the beta Antlion Grub.

Update: 20 Sep, 2022 @ 8:31am

-Added a little more retail HL2 sounds to both Antlion Guard and Guardian.

Update: 10 Sep, 2022 @ 1:03am

Update: 9 Sep, 2022 @ 2:56am

-Zombies now have hitgroup flinching.
-Zombies shouldn't drop a headcrab if there bodygroups are set to (1,0)
-Bullsquids now become aquatic swimers when dropped in water.
-Houndeye can now dodge in four different directions. Front, left, right and backwards.
-Antlions can now leap or jump towards the player now.
-Updated antlions stun to damages, as of now making the sonic damage flip them over now.
-Small changes to the icthyosaur, as now bubble particles come from melee attacks. (Same goes for aquatic Bullsquid)
-Antlion Worker now shoots projectile in clusters. (Now it shoots 4 projectiles)
-Made the zombies flinch chances more common.
-Added some retail hl2 sounds for the Poison Zombie and antlions.
-Tweaks to Antlion guard and guardian.
-Antlion Guardian now does both DMG_CLUB and DMG_POISON in a melee attack.
-Antlion Guard and Guardian now have a ranged attack. (Can be disabled through a convar)
-Antlion Guardian Now has blue glowing effects on it. (Can be disabled through a convar)
-Buffed the Antlion Guards melee damage.
-Increased Fast Zombies damage.
-Increased Zombies Assassins damage, and now it has a slow effect and bleed effect on a successful hit on an enemy.
-SNPCs now shouldn't reset if they can't see an enemy for a period of time.
-Some retail HL2 sounds has also been added to both Antlion Guard and Guardians alert animations.
-Antlion Guards and Guardians can now Summon antlion support. (Can be disabled through a convar)

Update: 27 Jun, 2022 @ 3:19am

-Fixed conflicting materials and models.

Update: 25 Jun, 2022 @ 6:35am

-Fixed some bugs.
-Fixed improper footstep sound timers.
-Made the Hydra killable and added some particle affects to it as well as adding a better model with a better hotbox.
-Added some rustling sounds for the zombie torso's when they crawl