Garry's Mod

Garry's Mod

[CW2] CoD Black Ops Weapons Pack
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Update: 13 Jan, 2023 @ 7:49am

Small Quality of life improvement for the Black Ops pack! Also fixed an error recently introduced with a CW2 update.

ADDED
Updated Gamepad Prompts
All of the gamepad prompts have been updated with the following changes:
• Added the ability to choose between Xbox, PlayStation and Nintendo Switch prompts
• Added the ability for the prompts to be displayed on the customization menu (requires the Advanced UI Upgrade)
• Changed the font for all prompts

• Added the ability to change the customization buttones to be more accessable for gamepads:
• '1' → Jump ('Spacebar' by default)
• '2' → Reload ('R' by default)
• '3' → Use ('E' by default)

• 'Right Mouse' remains the same.

• Added projectile accuracy, and improved the accuracy for all projectile-based weapons (launchers, Crossbow)

CHANGES
WEAPONS
All Weapons - Increased the amount of spare ammunition.

Commando - Reduced overall recoil (17% > 12%)

ATTACHMENTS
Extended Mag - Automatically fills the magazine up if the magazine was previously full.
M14 used as an example. It has a mag size of 20 rounds.

• If the mag contains all 20 rounds when Ext. Mags is equipped, it'll automatically load the weapon to 30 rounds.
• If the mag contains below 20 rounds, then nothing happens, and you'll need to manually reload.

Update: 26 May, 2022 @ 3:47pm

Fixed an issue that, when in a multiplayer server, resulted in that weapons could no longer be modified if they had been fired.

Update: 13 May, 2022 @ 7:42am

Final content update for the Black Ops pack! Bug fixes and additional features to be added in the future!

ADDED
WEAPONS
AR - Commando - Fully automatic with balanced performance.
AR - G11 - 3-Shot burst with high magazine capacity.

SMG - Kiparis - Fully automatic with high rate of fire. Can be dual wielded.

SPE - Grim Reaper - 4-Shot Rocket Launcher. Admin only.
SPE - Death Machine - Hip-fire only minigun. Admin only.

ATTACHMENTS
G11 - Low Power Scope - Mid-Range scope.

CHANGES
WEAPONS
Spectre - Fixed a small visual issue when the ACOG and Grip were equipped.

ATTACHMENTS
Dual Wield - Now reduces hip spread when equipped.

Update: 28 Apr, 2022 @ 10:20am

Apologies for not releasing any updates as of late. A long time of not having motivation has that effect. The pack is almost finished however.

NOTE
Regarding the Ballistic Knife
This weapon will NOT be added to the pack. I am unable to get it to work properly before even getting it in-game.
It is unfortunate, but it is what it is, sadly. However, the rest of the MP weapons will be included.

ADDED
WEAPONS
AR - FN FAL - Semi-Automatic with high damage.
AR - AK47 - Fully automatic with high damage.

SMG - Spectre - Fully automatic with balanced performance.
SMG - MPL - Fully automatic with balanced performance.

LAU - China Lake - Pump-Action grenade launcher.

Automatically giving Alt. Weapon Ammo:
• When equipping the GL or Masterkey attachments, 2 or 8 ammo respectively will be automatically given, assuming you have none.
• For example, if the player has 0 "40MM" ammo, when the player first equips the Grenade Launcher, 2 will be added automatically.
• Note that ammo will not be added if the player already has ammo on themselves, or if ammo has already been added from equipping the attachments previously.
• All AR's have, because of this change, been modified to no longer give 2 "40MM" ammo when obtained.

CHANGES
WEAPONS
M14 - Fixed that a 'Burst Delay' stat was present.
Uzi - Fixed that the empty reload time was incorrectly defined.
RPK - Fixed that the Infrared Scope's reticle was incorrect.
RPG, M72 LAW - Changed the ADS movement speed from 65% to 50%.

Update: 1 Apr, 2022 @ 4:22am

After a long period of no updates, here's an actual content update for my Black Ops pack.

ADDED
WEAPONS
AR - Galil - Fully automatic with balanced performance.
AR - AUG - Fully automatic with high rate of fire.

SMG - Uzi - Fully automatic with powerful close to mid range damage.
SMG - PM63 - Fully automatic with low recoil. Can be dual wielded.

PIS - CZ75 - Semi-Automatic with highest standard capacity in class. Can be dual wielded.

LAU - RPG - Free-Fire launcher.

SPE - Crossbow* - Crossbow with explosive tip arrows.
*The Crossbow is still work in progress. It will be worked on for a future update.

ATTACHMENTS
CZ75 - Full Auto Upgrade - Changes the firemode to fully automatic.

CHANGES
WEAPONS
HS-10 - Changed the size of the customization menu.
L96A1 - Changed the size of the customization menu.
Stakeout - Changed the size of the customization menu.

ATTACHMENTS
Dual Wield - Fixed an issue where the reload animation on the right weapon was the same as the left one, regardless of ammo remaining.

OTHER
Options - Moved the addon related options and settings to its own Spawnmenu tab.

Update: 27 Feb, 2022 @ 12:17pm

A small content update with a few fixes. I'll try to get a bigger update next week.

ADDED
WEAPONS
SHG - HS-10 - Semi-Automatic. Can be dual wielded.

SNI - L96A1 - Bolt-Action. Highest damage in class.
SNI - PSG1 - Semi-Automatic.

PIS - Python - 6-Shot Revolver. Can be dual wielded.

ATTACHMENTS
Python - Snub Nose - Shorten the barrel. Improves accuracy but reduces damage.
Python - Speed Reloader - Reload all six rounds rather than one-by-one.

CHANGES
BASE
Hopefully fixed the FOV-related LUA error - If not, please comment.

Idle & Walking Weapon Movement - Adjusted on all weapons.
Accuracy Behavior - Adjusted how the accuracy behaves to be more like Call of Duty:
1 - You no longer lose accuracy when looking around.
2 - You now lose much more accuracy much faster when moving.
3 - When using either a sniper rifle, or the IR Scope, the accuracy no longer snaps to the Aim Accuracy value until the scope is fully up.
Sensitivity Behavior - When using a sniper rifle or the IR Scope, the mouse sensitivity will no longer reduce until the scope is fully up.

WEAPONS
M60 - Fixed an incorrect killicon.
SPAS-12 - Fixed the firing mode being set to "Pump-Action" (is now "Semi-Automatic")
Stakeout & SPAS-12 - Fixed the delay on the end-of-reload whilst using Sleight of Hand.
M72 LAW - Altered the size of the smoke trail of its projectile.

PERKS
Sleight of Hand - No longer adjusts the rechamber speed of bolt-action or pump-action weapons.

Update: 27 Feb, 2022 @ 12:13pm

Update: 18 Feb, 2022 @ 9:04am

Fixed the missing SPAS-12 killicon.

Update: 18 Feb, 2022 @ 8:34am

ADDED
WEAPONS
AR - M14 - Semi-Automatic with high damage.
AR - Famas - Fully automatic with high rate of fire.

SMG - MAC11 - Fully automatic with high close range damage. Can be dual wielded.
SMG - AK74u - Fully automatic with highest range in class. Can equip a Grenade Launcher.

LMG - M60 - Fully automatic with high damage but slow rate of fire.
LMG - Stoner63 - Fully automatic with high rate of fire.

SHG - SPAS-12 - Semi-Automatic. Highest rate of fire in class.

CHANGES
WEAPONS
M16 - Fixed the minimum damage value (10 > 30).
Enfield - Fixed the minimum damage value (9 > 25).
Stakeout - Adjusted the size of the customization window.
WA2000 - Fixed an error on the viewmodel.
M72 LAW - Fixed an error on the sprint to idle transition.

BASE
Possible fix for ADS Fire problem
Muzzle Flashes - Adjusted the size and brightness of the first person muzzle flashes.
Variable Zoom - Fixed that the Zoom In and Zoom Out (Next/Previous weapon) was inverted.
Rapid Fire - Now made incompatible with Dual and Extended Mags.

Changes to the CW2 HUD:
When equipping and enabling the Grenade Launcher or Masterkey attachments, the ammo counters will correctly display the new ammo counts and ammo types.

ATTACHMENTS
Changes to Dual Wield:
[1]
Each weapon now have its own display icon for the Dual Wield attachment.

[2]
When equipping the attachment, the ammo remaining on the left weapon will be mirrored into the second weapon.
For example, if you have 3/8 shots in your Makarov pistol and equip Dual Wield, the right gun will also have 3/8 shots.

[3]
When drawn, the weapons will now correctly display if they are empty or not.
For example, if the left weapon is empty but the right is not, the left one's slide will be locked back, but the right one will not.

[4]
When reloading, the right weapon will only reload if ammo is available for it.
For example, if you reload the Dual Wielding Skorpions, both are empty and you have 20 rounds in reserve, only the left one will reload.
If you instead have over 20 rounds (let's say 32), the right one will also reload with the remainder of that ammo.

Masterkey - No longer pumps after firing the last shell.

Update: 8 Feb, 2022 @ 1:50pm

Release update! This addon is now publically available!

ADDED
WEAPONS
AR - Enfield - Fully automatic with low recoil.
SMG - Skorpion - Fully automatic with high close range damage. Can be dual wielded.
LMG - RPK - Fully automatic with high damage.
SHG - Stakeout - Pump-action with good range.
SNI - WA2000 - Semi-Automatic with low recoil.

PIS - M1911 - Semi-Automatic. Can be dual wielded.
PIS - Makarov - Semi-Automatic. Can be dual wielded.
LAU - M72 LAW - Free-Fire launcher.

ATTACHMENTS
Dual Wield - Hold one weapon in each hand for improved firepower at the cost of ADS.
This is something that I have wanted to implement for a very long time now. And finally, that time has come.
The Dual Wield attachment is available for the following:
• All Pistols
• Skorpion, MAC11, PM63 and Kiparis SMGs
• HS10 Shotgun

This will be added to the MW3 Redux and MW2CR packs once the Black Ops pack is complete.

BASE
Customizable Reticles
Added 39 unique reticles that can be equipped onto the Red Dot Sight and Reflex.
Unlike the MW3 Redux pack, these reticles are available through either console commands or via the Spawnmenu.
They can be found in Options > CoD Black Ops > Reticles and apply for both sights.

Wii Crosshairs - Added a full list of customizable Wii-styled crosshairs from the Wii version of Black Ops*.
This is something I added to complete the authenticity of the pack. This allows you to replace the traditional CW2 crosshair with a thicker, and customizable reticle based on the one available on the Wii version of the game.
You can customize it in several ways - 8 different crosshair styles, with 10 colour options on the inner circle and the crosshairs themselves.
This is toggleable, and is disabled by default.
This will be added to the MW3 Redux pack once the Black Ops pack is complete.

Localizations - Added full Spanish and Italian.


CHANGES
WEAPONS
Shotguns - Fixed that the "dryfire" sound did not play (wrong sample rate).

ATTACHMENTS
Red Dot, Reflex, ACOG - Adjusted the lens material.
IR Scope - Fixed that camos were not applied to the model.
M203 - Fixed an odd appearance when applied onto the M16.
ACOG - Now has sway when ADS.
ACOG (PKA) - Adjusted the reticle texture.

PERKS
Scout - Now halves the breath drain rate instead of increasing maximum breath capacity.

BASE
Gamepad Prompts - Changed the used font. Added Left Stick & Right Stick options.