Crusader Kings III

Crusader Kings III

Random Date Black Death & Pandemic Explosion Mechanic
Showing 1-10 of 21 entries
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Update: 21 Mar, 2023 @ 3:44pm

v2.4
Black Death county modifiers will now only apply during mass outbreaks: the first Black Death wave and the regional epidemics that reoccur every ~50 years, not everytime someone contracts the plague through vanilla or another mods mechanisms. Should prevent the county modifier from overtriggering.

Update: 21 Mar, 2023 @ 4:16am

v2.3
Added event to remove the Bubonic Plague county modifier from every county in the game should you need to.
From the console type:
event black_death_explosion.8001

If done correctly the console will return a line:
Fired event black_death_explosion.8001

To learn how to use the console see:
https://ck3.paradoxwikis.com/Console_commands

Update: 12 Mar, 2023 @ 5:10pm

v2.2
Bugfix.

Update: 19 Feb, 2023 @ 6:19am

v2.1
Tweaked the on_action triggers to be less resource intensive.

Update: 17 Feb, 2023 @ 9:02pm

v2.0
Triggering mechanism rewritten, should prove much more reliable.

German loc added thanks to ps5udo.

Updated for v1.8.*.

Update: 9 Sep, 2022 @ 6:13pm

v1.12
Update for v1.7. Couple of vanilla changes incorporated into the mod.

Update: 18 Aug, 2022 @ 11:31pm

v1.11
Map Black Death task restored and working again. Fix to Historic Black Death option. Plague county effect expanded.

Update: 11 Jul, 2022 @ 7:37am

v1.10
New on-demand push event chain added.

Trigger a Black Death outbreak whenever you like by typing in the console:
event black_death_explosion.9999

Use as often as you like.

Guide on console and debug mode:
https://ck3.paradoxwikis.com/Console_commands

Update: 31 May, 2022 @ 11:37pm

Update: 31 May, 2022 @ 7:17pm

v1.9
Updated for Fate of Iberia v1.6. No changes.