Ravenfield

Ravenfield

The Refinery [ Linux / SteamDeck | MacOS ]
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Update: 26 Apr @ 10:34am

Small tweaks / Fixes

Update: 4 Jan @ 4:41am

Missed something...

Update: 4 Jan @ 4:26am

Some small bits

Update: 9 Dec, 2024 @ 8:18am

I was able to unfuck the far too common "Unity errors from thin air" (even in clean / new example projects) so here are some fixes.

- Some models that should have had collision didn't.

- Some objects lacked the correct functions so they didn't interact correctly.

- Lots of performance tweaks. As always performance tweaks feel vague despite being improvements. Does it get you 1FPS more? 5FPS more? 20FPS? 0.00000001FPS?

Update: 15 Aug, 2024 @ 6:54am

scale fix

I have been working on a few new maps but the motivation is meh given the gun play is crap, the Ai is a one trick pony and the workshop is exclusionary garbage combined with shovelware "in game" maps. So I had been revisiting this map with the idea of maybe fleshing it out a tad more. I had originally planned on more businesses moving back towards the city and various other crap but part of me also feels like this is a "wafer thin mint" situation where at any moment the game will explode because the map is just too much. Unity already struggles (in part because it's single threaded bullshit) and pathing/occlusion comp takes forever even on 16 cores. Anyhoo...

***Dec 2024 I've caught some issues but I can't fix things as Unity is once again broken.

Update: 15 Aug, 2024 @ 3:58am

Well what should have been an hour took like 6 thanks to class Unity cluster F*ckups.

New occlusion, path finding, new model bits, fence fixes.

*Some scaling issues on a new bit, fix later.

Update: 14 Aug, 2024 @ 10:13pm

blibedy - should be another update tonight with some fixes and new things.

Update: 14 Aug, 2024 @ 9:50pm

This started as a bug fix for some barbwire being on the wrong layer so it ate shots. However it grew into a lot more. For starters there has always been damage zones on the barbed wire but it never worked worth a chit...it's fixed now though it still triggers kinda half ass based on where you hit the zone. There is now barbed wire in all the fences that should have it (a new variant). I also caught last second an issue with the PulsTar fencing for which a fix upload should be ready in a few minutes.

There are also some "floating" object fixes and various bits and bobs and there may be a few more things coming.

Update: 13 Apr, 2024 @ 6:15am

Steam and Unity can still get fucked...

Still getting "Submit item failed, error: k_EResultTimeout" and Unity builds constantly lose/omit or break models, textures or audio on each build. Again I just caught of bunch of BS so IF this worked and it did upload despite the timeout BS let me know if you find a breakage. I suspect given how unity keeps re-importing random assets that have "always" been there something is Uber Fucked and the project files are just EOL. Given I've recently had a few nasty drive failures...

Update: 13 Apr, 2024 @ 6:04am

ffs