Teardown

Teardown

Acid Gun
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Update: 26 Jun, 2022 @ 2:45pm

Updated tool model and color schememe and a few minor things

Update: 13 Jun, 2022 @ 9:13am

Can adjust how fast it is shooting particles (ie how many particles per update)

Update: 13 Jun, 2022 @ 8:54am

Sounds

Update: 13 Jun, 2022 @ 8:04am

Removed the status system as it did not actually do anything and it increased complexity. (mainly didn't work due to potentially corroding on contact)

Update: 12 Jun, 2022 @ 3:04pm

Can switch off corrosion of medium and hard materials

Update: 12 Jun, 2022 @ 2:54pm

Quick fix for the prior update

Update: 12 Jun, 2022 @ 2:52pm

Added an options menu (m in game)

Update: 30 Jan, 2022 @ 3:46am

Optimisation

small change to physics: should be more consistent with the amount sticking into a target
(maybe sticking less to surfaces)

Update: 29 Jan, 2022 @ 3:32pm

-fixed issue with not really corroding things well from the side or at all from the bottom (eg a roof)
-Bug fix for "still corroding after despawning" (not tested)
-small optimisation
-should also corrode hard materials now not just soft and medium (not actually tested)
-also randomised the speed of corrosiion per particle
-randomised particle size (visual only)

-The particle physics had to be changed a lot for the above so the speed of corroding may have changed. Attempted adjust it not to change a lot.

Update: 29 Jan, 2022 @ 12:30pm

Switched to using Particles instead of voxel bodies. This means now it is global and has a different feel to it.

Still the physics is not very optimised yet.