Arma 3
Misery - ACE3 Extension
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Update: 1 Apr, 2024 @ 6:54pm

Removed ace_dogtags .pbo

Update: 1 Apr, 2024 @ 6:31pm

Updated:

  • Patched over to ACE3 3.17.0

  • Added Custom Strings for the vehiclelock system for lockpick breaks & Needing lockpicks or keys... (Multi language)

  • Updated tips for lockpicks, etc... As well as the chance now (50/50) to break... Moved to Tile over titleText Cleaner...

Visit the official ACE3 Github for FULL 3.17.0 patch information...

https://github.com/acemod/ACE3/releases/tag/v3.17.0

Update: 8 Feb, 2024 @ 5:59am

Multiplayer Key issue should now be resolved

Update: 21 Jan, 2024 @ 4:44pm

Updated:

  • Updated to ACE3 Version 3.16.3 (Kept Misery Compat changes, lockpicks, etc... But updated all file structures to latest ACE3 build)
    See their changelog here:
    https://github.com/acemod/ACE3/releases

Update: 18 Nov, 2023 @ 7:02pm

Updated:

Update: 10 Jan, 2023 @ 2:49pm

Updated:
-Updated Signatures

Update: 10 Jan, 2023 @ 1:31pm

Fixed:
-added lockpick breaking to 3.15.2 ACE build forgot to do last update

Update: 17 Dec, 2022 @ 6:04pm

Removed:
-ACE refueling
-ACE repairing
(current systems already in place, may be re-implemented later)

Update: 13 Dec, 2022 @ 2:26pm

Updated to ACE version 3.15.2:

Added:
-No crosshair (from optionals)
-No uniform restrictions (from optionals)

Updated:
-Updated key to latest version number

See ACE teams changelog below:
----------------------------------------------------------------------------------------
Version 3.15.2 Latest
Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary
FIXED:

Hearing - Fix CBA Extended Loadouts do not catch earplugs server side (#9041)
Hunter Killer - Fix working if turned out (#9030)
Arsenal - Fix fetching loadout from extended loadout (#9045)
CHANGED:

Arsenal - Show attached objects in arsenal mission (#9036)
RHS AFRF Compat - Add hearing protection to 6M2 and 6B47 (#9039)

Version 3.15.1
Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary
ADDED:

XM157 (NGSW-FC Smart Scope) Framework (#8897)
Hunter Killer (Commander Override) (#8496)
Add No vehicle clan logo component (#9018)
Refuel - Add Progress Bar Duration Setting (#8971)
FIXED:

Explosives - Fix cellphone ringing if RF blocking present (#8991)
Tagging - Fix: ace_tagCreated EH not fire when tagging vehicle (#9025)
Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
Fortify - Fix funds being lost when cancelling deploy (#8992)
CSW - Fix loading with ammo from vehicle cargo (#8995)
Fire - Fix incorrect mempoint for sound source (#8989)
RHSSAF Compat - Fix vanilla use action for explosives (#8982)
Interaction Menu - Fix black screen option not removing background properly (#8969)
Cookoff - Fix smoke effects not getting cleaned up (#8933)
Rearm - Fix rearm of dead vehicles (#8962)
Kestrel4500 - Cleanup unused onUnload handler (2.10 compatiblity) (#8961)
Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)
IMPROVED:

RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
SOG Compat - Add 1.2 update support (#8974)
Field Rations - Basic CfgMagazines support (#9008)
Trenches - Add modded Entrenching Tools support (#8999)
Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
Cargo - Add a way to block auto carry after unload on classes (#9013)
Marker Flags - Add placing system & icons (#8951)
Missile Guidance - Use weaponsInfo to optimize fire-mode selection (#8879)
Fire - Increase effectiveness of rolling for putting out fire (#9016)
Towing - Add rope to vehicle inventory (#8963)
Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
Cargo - Add setting for carry after cargo unload (#8997)
Trenches - Add "placed" and "finished" events (#8998)
Refuel - Improved fuel hose texture (#8983)
Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
Overpressure - Fix backblast originating at projectile (#8985)
Trenches - Improve by using surfaceTexture (#8935)
Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
Cookoff - Add ability to disable fire jet effect in configs (#8953)
Cookoff - Add setting to destroy vehicle after cooking off (#8734)
CHANGED:

Common - Add CBA extended loadout (#8923)
RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
Advanced Vehicle Damage - Change default setting to disabled (#8925)
Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)
TRANSLATIONS:

Translation - Chinese (#8984) (#9012)
Translations - Korean (#8937) (#8968) (#8960)
Translations - Polish (#8921)
Translations - Japanese (#8924)

Update: 5 Aug, 2022 @ 12:15pm

-Updated to build 3.15.0 for ACE3

-Re added compats for RHS, particles, tracers, etc...

-Re tweaked lock pick settings, and commented out ACE refueling pbo so it isn't functional

-Updated randomness of lock picks breaking with "floor random" syntax rather than random, this makes it more of a percentage based break, but they can break commonly

-Removed ACE3 dog tags again

---Changelog from official Github repository---

ADDED:

Viewports (#8480)
Add Marker Flags (#8696)
Casings - Add infantry bullet casings (#8857)
Aircraft - Drone Tools (#8276)
User Interface - Add ability to hide Default Action Icon (#8883)
Vehicles - Add cruise control (#8792)
Finger - Add scaling settings (#8676)
Medical GUI - Add setting to show blood loss (#8450)
Slideshow - Add support for texture selections (#8702)
FIXED:

Cargo - Limit rename text length (#8915)
Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
Cookoff - Fix locality of fire_removeFireSource event (#8907)
Interaction - Fix handle animation name for carrier doors (#8909)
Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
CSW - Fix missing magazine on assembling (#8880)
Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
Spottingscope - Fix destruction of Spotting Scope (#8893)
Common - Fix undefined variable for isModLoadedCache (#8872)
CSW - Fix AI reloading (#8871)
Laser - Fix seeker owner return value (#8862)
Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
Fire - Fix fire damage not causing burn wounds (#8750)
Interact Menu - Add blocking while editing CT_EDIT (#8796)
Medical Statemachine - Improve edge case death handling (#8788)
Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
SOG Compat - Fix remote punji traps not causing damage (#8755)
Weather - Fix calculateRoughnessLength detecting buildings above sea level (#8709)
SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
Medical AI - Fix AI not performing CPR (#8762)
Overheating - Fix set temperature functions (#8770)
SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
RHS Compats - Fix various UBCs (#8688)
IMPROVED:

Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
Cookoff - Adds heating effect to cookoff (#8685)
Tagging - Add more tags (#8908)
Medical Damage - Improve falling and collision damage (#8861)
Vehicles - Add cruise control/speed limiter to boats (#8905)
Overheating - Add barrel mass config value (#8906)
Common - Add separate blockSpeaking status for acre direct (#8904)
Cargo - Make player carry/drag item on unload (#8797)
Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
Medical Vitals - Add event to vitals loop (#8891)
Cargo - Remove the ability to load cooked-off items (#8876)
Pylons - Show ammo description in pylon loadout tooltips (#8881)
Field Rations - Add sunflower seeds (#8833)
maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
Grenades - Add fire source to incendiary grenades (#8756)
Advanced Fatigue - Improve misc. code (#8800)
General - Change object config lookups to configOf (#8795)
Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
CSW - Add reloading from nearSupplies (#8776)
Arsenal - Improve magazine removal after weapon switch (#8786)
Medical - Rework wound handling (#8278)
Medical Treatment - Add preferred seats for loading patients (#8789)
Arsenal - Improve addWeaponItem usage (#8813)
Medical Status - Add isDamageAllowed check to setDead (#8803)
Cargo - Improve config and fnc_getNameItem (#8777)
Cargo - Add ability to disabled rename on object level (#8740)
Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
Common - Add cache to fnc_isModLoaded (#8794)
Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
Medical - Capitalize 'Crushed Tissue' strings (#8754)
General - Utilize isNotEqualTo command (#8732)
Map Tools - Improve modded maps support (#8729)
CHANGED:

MapTools - Allow mod maps and compasses to use map tools (#8858)
CSW - Move carry mag getting code to function (#8888)
Vector - Disable tilting the reticule when zoomed (#8882)
General - Remove deprecated functions (#8878)
GM Compat - Fix explosives not being placeable (#8739)
Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
Ballistics/Realistic Weights - Improve LMG_Mk200_F (#8811)
SOG Compat - Change mass of CSW TOW missile (#8820)
RHS Compat - Improve AK104/5 barrel length (#8810)
RHS Compats - Add [CSW] prefix to magazines (#8798)
Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
Compats - Add SOG helmet hearing and dust protection (#8718)
TRANSLATIONS:

Korean Translation 100% done (#8899)
Laser/Laserpointer - Fix localization of laser (#8885)
Add Missing German Translation (#8870)
Localization - Improve Simplified Chinese (#8781)
RHS Compats - Fix Stringtables (#8798) (#8809)
Translation - Korean v2.0 (#8768)
Translations - Add german translations (#8771)
Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)