Call of Duty: Black Ops III

Call of Duty: Black Ops III

[ZM] All-around Enhancement BetaLite v2-r2 (build587)
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Update: 22 Jul @ 2:28am

Update: 19 Jul @ 10:30am

Update v3.0.0

Map-related adjustments and changes

Shadows of Evil

Restored the Apothican Servant upgrade steps that were removed during the BO3 development phase
1. Search for the cocoons hanging on the map. When the player has the Apothican Servant, the closer they are to the cocoon, the more frequent the heartbeat sound emitted by the Apothican Servant will be 2. After finding the cocoon, use the Apothican Servant to kill 100 zombies near the cocoon 3. Shoot the cocoon, and it will suck the Apothican Servant inside, waiting for the next round 4. Destroy the cocoon, and the upgraded Apothican Servant will drop, which any player can pick up
Fixed an issue where the number of available activations for Gobblegum was incorrect
Opening spores will have a higher chance of obtaining Apothican Servant parts
Fixed an issue where picking up the Margwa helmet disabled other side quests

Zetsubou No Shima

Thrasher has a chance to drop seeds
Shooting the mask on the crafting table with Masamune will upgrade the Gasmask to infinite immunity to toxic spore
Lucky Crit Gobblegum will increase the probability of AA gun ammo spawning to 100%

Gorod Krovi

When searching for the Gersch, it will be marked

Revelations

All stone tablets will be outlined behind obstacles

Nacht der Untoten

All perk jingles will no longer play simultaneously

Kino der Toten

Fixed an issue where the teleporter animation did not play correctly

Ascension

Added dialogue from BO1 when a player's perk is stolen
During the monkey round, if the player has a trip mine, they will receive 2 every 10 seconds

Shangri-La

Added a hidden EE from BO1
When you are at a specific location in the starting area, quickly press Dpad Up, Dpad Up, Dpad Down, A in sequence, and all monkeys will explode

Moon

Excavator control are now hackable
The hacking cost for Omicron and Epsilon panels is 1000 The Pi panel only allows players to spend 5000 to hack during the first round if the gobblegum machine is disabled or random gobblegum is enabled; otherwise, it requires 50000 to hack after round 10 If Tunnel 6 is destroyed before hacking, the Pi panel changes to spend 1000 to hack on round 1
The Jump pad has a chance to spawn rare weapons and equipment after round 10, and players have 10 minutes to collect them after spawning
After completing the main EE, the Pressurized External Suit becomes hackable. After hacking and grab it again, it can coexist with the hacker
The pickup prompt for the cable used on the Richtofen computer has been changed to visible
Fixed issues with perk machine markers, sharing, perk jingles, and returns in Area 51
Zombies will no longer attack players when launching rockets.
Added dialogue triggered by certain EE steps from BO1

Origins

Improved frame rate of generator capture progress bar animation
Fixed an issue where the Disable Slide option did not work
Reworked Mauser C96 animations to resolve bolt issues

Call of the Dead

Fixed an issue where the Purifier would instantly kill George Romero

Die Rise

Fixed an issue where some AAE widgets were not loading

Custom Maps

Replaced all Mulekick machines from Cold War used in custom maps with BO3 versions to address significant performance drops
Improved compatibility with some custom maps

New Features
Removed the loading time after map loading to start the game faster
Added a perk slot widget to display available perk slots
Teammate health bars will now display their current Gobblegum and whether they are using a controller
The Wunderwaffe DG-3 JZ can now chain 64 zombies
Trip Mines now have infinite damage
Replaced the old universal progress bar with a new style
Powerups spawned via gobblegum will automatically move to a valid position if their spawn location is outside the playable area
If a player picks up a free perk powerup while already having all perks, they will receive 1000 points
Removed the damage number zoom animation
Added hitmarker sounds from Battlefield 2042
Can now restart the map from the game over score screen

Reward updates for completing 50 Main EE
Receive 500 points after purchasing a perk
Pick up a carpenter to receive an additional 200 points
Lie prone in front of a PAP to receive 1000 points
Pick up a weapon from inside a PAP machine to receive 50 points

PhD Flopper EE
PhD Flopper EE is now available in the 3arc map and Mob of the dead
When the current round is greater than 0, if any player does not fire current weapon for three consecutive rounds, everyone receives PhD Flopper When the current round is greater than 12, if any player does not fire current weapon for two consecutive rounds, everyone receives PhD Flopper When the current round is greater than 20, if any player does not fire current weapon for one consecutive round, everyone receives a PhD Flopper After obtaining a PhD Flopper, if you need to obtain it again, you can do so via the following methods: Any Gobblegum that grants a perk. Drop points next to the Widow's Wine machine to trigger a PhD Flopper purchase

Adjustments
Rename KN-44 to K-4 N-4, and the upgraded version to Hypercube (From Impossible Easter egg)
Free Fire gobblegum now activates for all players, lasts 60 seconds, and can be activated 3 times
ammo bag now require holding the button for 2 seconds and spawn once every 10 rounds
change hitmarker animation
change the text position below the revive icon
Removed the C4 buyable ending
Adjusted the color of score events
Disabled score events in other custom maps
Removed all previously changed weapon names
Gobblegum pickup animation now varies depending on the gobblegum type
Increased the animation speed for the TP command
Improved out of bound logic

Fixes
Fixed the FOV issue during cutscenes
Fixed pap jingles overlay issue
Fixed issue where player weapon trades sometimes not working
Fixed issue where players couldn't enter the next round after the host died
Fixed issue where throw animations didn't transition smoothly
Fixed issue where the Quick Revive machine continued to emit collision sounds after flying away
Fixed issue where the bank could ignore player points and allow unlimited deposits
Fixed issue where damage multipliers in AAE didn't take effect
Fixed issue where the mod menu couldn't open the airlock door

Currently not working
Bullet depletion
Pistol empty magazine hanging
Left hand gesture
Camera mode

Update: 19 Jul @ 12:17am

Update: 18 Jul @ 8:15pm

Update: 18 Jul @ 10:21am

Update: 18 Jul @ 12:56am

Update: 17 Jul @ 6:40pm

Update: 17 Jul @ 7:11am

Update: 16 Jul @ 1:42am

Update: 15 Jul @ 10:49pm