Project Zomboid

Project Zomboid

Toxic Zones
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Update: 6 Mar, 2023 @ 10:32am

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Update: 29 Aug, 2022 @ 11:04am

-Re-uploaded with latest changes and fixed issues.

Update: 29 Aug, 2022 @ 6:00am

Reverted to investigate a few issues.

Update: 28 Aug, 2022 @ 7:23am

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

Update: 23 Aug, 2022 @ 1:50pm

-Geiger Counter's sound volume lowered by 40%.

Update: 21 Aug, 2022 @ 4:14pm

-Fixed zones after the first one in the list not being checked properly.

Update: 8 Aug, 2022 @ 6:21pm

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

Update: 5 Aug, 2022 @ 1:44pm

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

Update: 3 Aug, 2022 @ 3:25pm

-Updated data sync code when seeing or removing zones.

Update: 3 Aug, 2022 @ 12:25pm

-Fixed getting the current player when removing a zone.