RimWorld

RimWorld

Rim-Robots_
Showing 21-30 of 68 entries
< 1  2  3  4  5  6  7 >
Update: 19 May, 2023 @ 9:50am

- Robots can no longer be accepted targets for gizmos such as 'implant xenogerm', & 'bloodfeed'. (You can still set them as hemogen farms, but I'm trying to figure out a patch for this.)
- Robots have had their food need swapped out for energy need, & the sleep need has been renamed to "memory" for robots.
- Robots will spawn with chemfuel in their inventory instead of meals, & they won't spawn with masks in polluted tiles.
- Fixed the name generator for robots not accepting new names.
- Fixed a patching error with CE.
- Reduced the code spaghetti so load time has been reduced a tad.
- Fixed some small bugs.

Update on 5/19/2023 12:49:42 PM.

Update: 10 May, 2023 @ 7:56pm

- New traits to reflect the turmoil / conflict between robots and humans. Anthropophobia (hatred towards humans), & Automatonophobia (hatred towards robots, works across mods to other "robot" pawns).
- Mechanent body sprite were totally retextured.
- Pawns from the mech-casket no longer generate without passions, though they still spawn skill-less. A feature's in the works to utilize this.
- Some other really small tweak/fixes I forgot about.
- Fixed a ton o' bugs n shit.

Update on 5/10/2023 10:55:15 PM.

Update: 29 Mar, 2023 @ 2:48pm

[Auto-generated text]: Update on 3/29/2023 5:43:32 PM.

Update: 14 Mar, 2023 @ 8:02pm

- Added more support for Android Tiers Reforged, robots from this mod can now utilize Skymind and all its fancy gizmos and gadgets, and all the implants added by the mod.
- Some fixes and tweaks.

Update on 3/14/2023 10:58:35 PM.

Update: 13 Mar, 2023 @ 7:59pm

- Robots no longer have that cosmetic breath vapor you see pawns have in cold environments.
- Robots cannot have genes/xenogenes/xenotypes anymore.
- Robots can no longer: absorb xenogerms, enter biosculpting pods... or vomit.
- You can now overclock your robots to get a boost out of them at the cost of increased fuel use and component breakdowns.
- Fixed a couple bugs.
- Cleaned some code up, so the mod should run a tiny bit faster.
- Some other minor stuff that I forgot.

Update on 3/13/2023 10:55:26 PM.

Update: 1 Mar, 2023 @ 6:43pm

[Auto-generated text]: Update on 3/1/2023 9:39:54 PM.

Update: 28 Feb, 2023 @ 2:26pm

-Bug fixes.

Update on 2/28/2023 5:22:47 PM.

Update: 28 Oct, 2022 @ 9:56pm

- Caskets generate pawns correctly now.

Update on 10/29/2022 12:55:36 AM.

Update: 23 Oct, 2022 @ 8:32pm

[Auto-generated text]: Update on 10/23/2022 11:31:47 PM.

Update: 21 Oct, 2022 @ 5:15pm

[Auto-generated text]: Update on 10/21/2022 8:15:10 PM.