Crusader Kings III

Crusader Kings III

Travel the Distance
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Update: 21 Jun, 2022 @ 1:35pm

-Updated for 1.6.1

Update: 5 Jun, 2022 @ 8:39pm

-Tweak play date travel time
-Adjusted AI distance modifiers
-Invite to Feast Interaction now uses distance modifiers
-Fixed Missing Marriage Distance Acceptance Modifiers

Update: 4 Jun, 2022 @ 1:19am

-updated for 1.6
-updated to stay compatible with the Celebrate Crimes Mod and my new Adoption Options Mod

Update: 8 Apr, 2022 @ 11:00am

-fixed travel events not firing for feast and playdates
-made shorter distances have a chance of firing a travel event (and very long distances have a chance of firing up to 3 travel events)

Update: 1 Apr, 2022 @ 4:11pm

-integrate some changes to feast/playdate events by Paradox

Update: 17 Mar, 2022 @ 6:41pm

-Fixed a compatibility problem with Celebrate Crimes

Update: 2 Mar, 2022 @ 4:43am

-Compatibility update with Celebrate Crimes
-Fixed an error with finding a proper location for characters with no capital province

Update: 9 Feb, 2022 @ 10:43am

-Chinese translation (thanks to CN_LZY)

Update: 8 Feb, 2022 @ 10:44am

-updated for 1.5
-improved compatibility with mods that change the feast/playdate on_action file
-improved compatibility with mods that change the map
-improved the mod's ability to determine if there is a sea between two locations
-added distance modifiers and AI logic to the learn language and steal back artefact schemes

Update: 5 Feb, 2022 @ 5:00pm

-fixed some spelling mistakes