Avorion

Avorion

New Mission - Ambush Pirate Raiders
Showing 1-10 of 20 entries
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Update: 20 Apr @ 5:44pm

v1.0.16 - The "I don't trust Steam" update

  • I realized that this mission could already spawn in turret factory suppliers
  • I didn't trust steam to have the right version after the weird double upload / revert glitch, so I just moved some comments around lmao.

Update: 20 Apr @ 2:28pm

v1.0.15 - Refactor update

  • Adds the mission to turret factory suppliers.
  • Replaces _MethodName with methodName.
  • Removes / consolidates a number of unnecessary conditions in various if statements.
  • Removes a bunch of logging.
  • Adds the mission name before in-mission methods for intellisense.

Update: 20 Apr @ 2:26pm

Ignore this version - steam glitched out and double uploaded + reverted.

Update: 20 Apr @ 2:25pm

Ignore this version - steam glitched out and double uploaded + reverted.

Update: 20 Apr @ 2:25pm

Ignore this version - steam glitched out and double uploaded + reverted.

Update: 20 Mar @ 9:24pm

v1.0.14 - Minor update

  • The mission is now automatically tracked when accepting it.

Update: 3 Mar @ 5:32pm

v1.0.13 - Bugfix and flag update

  • Fixes a bug where if you left the sector after the first wave spawned but before killing it, it would spawn again.
  • Fixes a bug where if you left the sector after the first wave spawned but before killing it, "Mission Updated" would show a second time.
  • Adds flags for external program.

Update: 10 Feb @ 9:40pm

v1.0.12 - dbg update

  • Adds esccdbg debug module.

Update: 22 Jan @ 5:22pm

v1.0.11 - Minor update

  • Switches all mission instances of randomEntry() with getRandomEntry()

Update: 18 Jan @ 8:52pm

v1.0.10 - Refactor update

  • Swaps out per-phase no boss encounters for a global no boss encounters.
  • Swaps out checking x/y for atTargetLocation.
  • Mission will now show "Mission Updated" when arriving at the target sector.
  • Updates how the description is set to make it cleaner.