tModLoader

tModLoader

Storm's Additions Mod
Showing 101-110 of 170 entries
< 1 ... 9  10  11  12  13 ... 17 >
Update: 6 Mar, 2023 @ 1:24pm

v2.3.5
Additions
  • Added the Nine Lives weapon, crafted from 2 sickles, souls of night, and ectoplasm (Sprite by Charley)
    - Melee weapon that has 2 attack, primary is a spinner weapon which resembles 2 sickles stuck end to end, secondary throws out 2 sickles in succession as boomerangs, which linger for a brief moment after striking an enemy.
    - Killing an enemy collects its soul, and up to 9 souls can be collected. Each soul collected increased the damage and crit of the weapon by 5% and 2% respectively.
    - Souls will begin to escape one by one if no enemies are killed within 10 seconds, killing an enemy resets the cooldown even if the max souls are collected.
Changes
  • The Spiky launcher can now be used to sticky jump, being close to the explosion will launch the player in the opposite direction, without dealing any damage.
    - It can also launch Town NPCs without damaging them, and also launches enemies not immune to knockback.
    - Bombs now stick to platforms
    - Bombs are now unsticked by holding W (up) and right click instead of S (down).
  • The Selenian Blades now ricochet off tiles instead of immediately returning to the player.
  • The Overloaded Scandrone’s attacks now inflict Electrified for 2.5 seconds on expert, and 5 seconds on master, getting hit directly by the boss inflicts it for 4 and 8 seconds respectively.

Update: 1 Mar, 2023 @ 11:57am

v2.3.4.1
Changes
  • The Messenger's Crown now increases acceleration in addition to speed
    - Defence increased from 2 to 4
    - Now grants a set bonus with Gold or Platinum armour pieces, +3 for gold, and +5 for platinum for a total of 16/20 defence respectively .
  • The Storm Diver Shotgun charge up has been reduced from 1.5 seconds to 1, and the damage build up has been slightly lowered.
    - Base damage starts at 90, and reaches 380 at max charge
    - Now always fires 5 bullets, and initial spread heavily reduced
    - It now properly inherits ranged damage buffs, meaning it deals much more damage with them than before.
    - Base dps is lower than before with no buffs.
  • The Homing flames of the Soul Cauldrons home in less aggressively
Bug Fixes
  • Asteroid Ammo and fragments now have the same rarity as the rest of the Asteroid gear

Update: 25 Feb, 2023 @ 12:21pm

v2.3.4
Additions
  • Added the High Tech Seeking Arrow, purchasable from the Cyborg
    - Holding down the attack button causes the arrow to automatically target enemies until it is released, in which it then returns to the player
Changes
  • The Heart Emblem has been renamed to the Life Emblem
    - It now instantly heals the player for 20 health instead of dropping a super heart. The method to get healed is still the same as before, enemies have a 1 in 4 chance to do so when falling below half-life, and bosses will always heal for 50 health.
    - Enemies are still inflicted with the debuff once they heal you.
    - The Philosopher’s heart has not been renamed but still has the new behaviour.
  • The Life vial and Life Fruit vial have been renamed to the Heart Vial and Super Heart Vial respectively.
    - The Heart Vial gives enemies a 1 in 5 chance to drop a normal heart on death as long as the player is not at max life. Bosses always drop 5 extra hearts on death
    - The Super Heart vial gives enemies a 1 in 8 chance to drop a super heart as long as the player is not at max life. Bosses always drop 2 super hearts on death
    - They are now crafted with 1 bottled water, 1 Life fruit, and 1 cracked heart each.
    - Super hearts new heal 50 life, and have a new visual glow effect.
    - The buffs have been renamed to “Heart Collector” and “Super Heart Collector” respectively.
    - They do not work on Multiplayer player for the time being
  • The Storm Diver Shotgun Sprite has been updated.
    - Charge sound effects have been changed, and it now only gains an extra 10% damage at max charge.
  • The Heart Attack blood trail now lasts longer uses static immunity frames, and the armour penetration has been increased from 5 to 10
    - Dust effect has been updated
  • The Blood Urchin Staff Sentry damage increased from 18 to 20
  • The Frozen Queens Staff Sentry damage increased from 38 to 40
  • The Vortex Launcher’s usetime has been reduced from 30 to 26
  • The Soul Cauldron and Moonling now have a map icon
  • All sentries and minions have had their projectile shoot speeds slightly tweaked
  • Some enemies now have a one of two visual glow effects
    - The Fallen Warrior, Heartless Soul, Frozen Spirit, Asteroid Enemies, and Blazing Hopper have a glow effect that gets larger the faster the enemy is moving. The Overloaded Scandrone also gains this effect when dashing.
    - The Soul Cauldron, its Servants, the Nebula Hopper, and the Moonling during Phase 2 have a set of 4 pulsing after images around them. The Ancient Husk also has this effect when invulnerable.
    - Also the Storm Hopper and Vortexian Cannon now have a trail effect
  • Multiplayer warning tooltips are now coloured

Update: 17 Feb, 2023 @ 1:39pm

v2.3.3.8
Changes
  • Overhauled the Storm Diver Shotgun
    - Now has a charge mechanism, where holding the attack button charges up the gun.
    - Charging greatly increases the accuracy from a 45 degree angle to near perfect, greatly increases the damage of the shots, and also increases the velocity of the bullets.
    - At max charge it gains an additional 20% damage, double knockback, and an extra update for bullets.
    - Has a half second delay until it can be charged again after firing
    - Base damage starts at 100, and can reach 660 at max charge
Bug Fixes
  • The Ancient Husk melee damage is now correctly reset after the minion phase

Update: 12 Feb, 2023 @ 12:56pm

v2.3.3.7
Changes
  • The Mossy repeater now deals more damage when it fires an arrow at a higher velocity and less damage when it fires a lower velocity one.
  • The rocket flames from heavy boots now change to purple if a full set of twilight armour is equipped
  • The rocket flames from soul striders now turn purple at night.
Bug Fixes
  • Fixed a long standing oversight where the heavy boots did not make any sound when using the rocket flight
  • Fixed an issue where the modded bosses health did not increase in non-journey Expert or master Worlds

Update: 7 Feb, 2023 @ 7:58am

v2.3.3.6
Changes
  • The Spectre Dagger projectiles now move much faster, and chaotically orbit the cursor.
    - They can also move through tiles if you move the cursor slow enough
  • The Spectre Artifact projectiles now have a randomised max distance instead of 4 pre-defined distances
  • Updated the dust projectile for when the Spectre Scepter projectile hits an enemy or wall.

Update: 4 Feb, 2023 @ 2:39pm

v2.3.3.5
Updated Workshop icon

Update: 4 Feb, 2023 @ 2:29pm

v2.3.3.4
Changes
  • Updated the Mod icon
  • Triggering any of the text-to-speech sound now makes text rise from the player saying the name.
  • Slightly lowered the top speed of the Bloody Treads and Soul Striders from 40 to 36 and 50 to 46 mph respectively.
  • The lightning from the Lightning Scepter now travels slightly farther and lingers for a little longer.

Update: 28 Jan, 2023 @ 1:49pm

v2.3.3.3
Changes
  • The warp from the Twilight Armour set bonus now has a new visual effect connecting the warp points
  • The Vaporiser now fires spikes slightly faster
Bug Fixes
  • The Twilight Armour set bonus is no longer active when only 2 pieces of the armour are equipped

Update: 27 Jan, 2023 @ 2:08pm

v2.3.3.2
Changes
  • Teleporting with Twilight armour now uses a smooth camera transition, instead of using the obstructed debuff to cover the instant camera snapping.
  • The Eyestalk projectile now ricochets back towards the player.
  • The Blade of light projectile now only charges towards the camera at first, and ricochets normally afterwards, but can do so 5 times instead of 4.