tModLoader

tModLoader

Storm's Additions Mod
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Update: 13 Oct, 2022 @ 6:26am

v2.2.6.1
Changes
  • Spike Bomb rarity lowered from Yellow to Orange
  • Bouncy Knives have been renamed to “Bouncy Throwing Knife”
  • Tweaked the Shroomite explosion colour
Bug/Oversight Fixes:
  • Fixed some tooltip typos
  • Cracked Bullets are now crafted at a regular anvil instead of a hardmode one

Update: 12 Oct, 2022 @ 10:51am

v2.2.6
Additions
  • Added Bouncy Knives, crafted from Throwing Knives and Pink gel
    - Act like normal throwing knives, but bouncy multiple times and off enemies.
  • Added Cracked Bullets, crafted from musket balls and a broken heart
    - Has a 1 in 4 chance to split into 4 smaller bullets in flight that deal 50% the damage of the main bullet
    - The smaller bullets have 10 armour penetration
  • Added Chaos Arrows, crafted from Arrows and Chaos Orbs
    - Ignore gravity, and bounce off tiles and enemies multiple times, gains speed every time they bounce
    -Indirect upgrade to Bouncy Arrows
  • Added the Seeker Blade, crafted from Souls of Sight, Might, and Hallowed Bars
    - Melee throwable weapon, throws out a spinning blade that homes into nearby enemies
    - Replaces Seeker Bolts
  • Added the Spike Bombs, crafted from bombs and dungeon spikes
    - Acts like a bomb, but doesn’t destroy tiles, instead it explodes into multiple damaging spikes.
  • Added Asteroid Bullets and Arrows, crafted from Asteroid Bars and Musket Balls/Wooden Arrows
    - Bullets summon a fragment above struck enemies that deals 15% the damage of the bullet but ignores 50 defence
Changes:
  • Removed the configuration option to convert throwable ranged weapons into throwing damage
  • Only up to 3 Temple guardians will spawn if you enter the temple Pre-Plantera, however the player is now inflicted with the Obstructed Debuff as long as they remain in the temple
    - The guardians fire their projectiles ,more slowly and with less damage pre-Plantera
  • Most explosions in the mod now have a new visual effect, which is an animated explosion projectile, some explosions have different colours
    - The dust effects have been toned down in the modded projectiles.
    - Some of the Overloaded Scandrone and Vortexian Cannons projectiles also have the new effect
    - Rockets fired from the Vanilla Rocket Launcher, Grenade Launcher, Proximity Launcher, and the Snowman Cannon also have this new effect, but the dust hasn’t been changed
  • All flamethrowers in the mod now have a new visual effect for their flames, they also fire projectiles twice as quickly to help achieve this, but every other projectile does not damage enemies
    - They all now consume 1 gel every use
  • Arid Sandblaster damage increased from 16 to 18, and it now stats it has 10 armour penetration on the tooltip
  • Cryofreezer damage increased from 22 to 27, and it now stats it has 10 armour penetration on the tooltip
  • Lihzarhd Flamer damage increased from 45 to 50, and it now ignores 15 points of defence
  • Bloody weapon projectiles have slightly tweaked dust effects which are lighter and larger
  • The Prototype Launcher now has autofire
  • Boulder Fragments from the Stone Launcher weapons now have some armour penetration
    - Fragments for the Regular and Mega launcher have 10, the Flaming ones have 30, and the Celestial fragments have 50
  • The Equinox light projectile now only deals 1.3x the damage of the sword instead of 1.6x
  • The Soul Blade has been revamped
    - It now summons 2-3 spinning mini soul blades that quickly slow down and remain in place, before homing into enemies after a short delay
    - The mini blades deal 33% the damage of the main blade
    - Use time increased from 14 to 15
  • The Spectre Scepter projectile now only pierces twice, and its damage now scales up half as quick.
    - The projectile speeds up slightly less than before.
  • The Storm Diver Shotgun right click now fires the same amount of bullets and the main fire
    - Also has a small new dust effect when firing bullets
  • The Seeker now uses Prototype Grenades as ammo
    - Its damage has been lowered from 45 to 30 to compensate for the additional damage by the ammo
    - Seeker bolts have been replaced with the Seeker Blade
    - The Demolitionist now sells Prototype grenades if the player has the Seeker in their inventory
  • The Spiky Bomb Launcher now uses regular rockets as ammo
    - Its damage has been increased from 80 to 100 to compensate for the lost damage
    - No longer drops alongside ammo
    - Spiky Bombs have been replaced with Spike Bombs
  • The Shroomite Launcher mushroom projectiles now have 15 armour penetration
  • Coral Shards are now Coral bullets, and can be used with any gun
    - They break after travelling a short distance, but are not slowed down by water, and ignore gravity.
  • The Coral Blaster can now use any bullet, however it convents them into the coral shard projectile
  • Different bullets from Coral Bullets can make the projectile fire further
  • The Overloaded Storm Core portal fires lightning at a slightly slower rate
  • The mini water projectiles from certain ocean weapons now have a small sprite to make them easier to see
  • Forbidden Bullets no longer split in air, instead they now leave a small lingering forbidden sand projectile upon impacting tiles
  • Forbidden Arrows no longer bounce and spin, instead after a short time they quickly speed up, dealing 10% extra damage, ignoring gravity, and piercing 3 times.
  • Certain items that summons projectiles from above now have a particle effect when they spawn
Bug/Oversight Fixes:
  • The Fallen Warrior’s banner is no longer called the “Fallen Champion Banner”

Update: 28 Sep, 2022 @ 12:12pm

v2.2.5.8
Oversight Fixes:
  • The Bloodshot rifle now drops correctly
  • The surge no longer has a sell value of 50 Gold, instead of 50 silver

Update: 28 Sep, 2022 @ 12:06pm

v2.2.5.7 (Stable version)
Pushes all the changes that the preview v2.2.5.7 and v2.2.5.8 update added to stable

Update: 25 Sep, 2022 @ 9:16am

v2.2.5.7
Updated the mod to work with the preview branch up until the 1st of October, and from there the main branch
  • Added a new configuration option to disable the Moonling’s natural spawn, it can still be summoned via the Moonling Core
Changes:
  • Wooden crates now drop the Wooden Stick, Wooden Cross Bow, and Wooden Pendant far less often
Oversight Fixes:
  • The Lihzahrd Flameburst Tome now correctly displays the “You shouldn’t have this” message if obtained pre plantera

Update: 25 Aug, 2022 @ 7:00am

v2.2.5.6
Updated the mod to work with the preview branch up until the 1st of September, and from there the main branch
Changes:
  • The Soul Cauldron Servant and the Star Hopper Minion’s Bestiary entry now gets filled out once the parent npc is defeated

Update: 20 Aug, 2022 @ 8:06am

v2.2.5.5
Changes:
  • The Heart Emblem now functions differently on multiplayer due to the heart not dropping
    - Instead of the super heart dropping, the player is instantly healed for 20 health
    - Bosses now always drop 3 hearts or 60 health upon falling below half life
  • Asteroid Bars now require 3 Asteroid fragments to craft, but no longer require any Chlorophyte bars
    - The bar requirement for all Asteroid gear has been halved and rounded up
  • Lowered the Star Warrior helmet equipped sprite by one pixel
  • The Equinox rarity has been increased form Pink to Light Purple
Bug/Oversight Fixes:
  • Certain projectiles no longer damage town NPCs
  • The Mechanical Spikes can no longer be obtained after defeating just one mech

Update: 10 Aug, 2022 @ 9:08am

v2.2.5.4
Changes
  • The Heavy Boots now grant immunity frames when falling onto an enemy
    - Falling directly onto an enemy now knocks them away
    - Fast falling only slightly slows down your horizontal movement
  • The glowmasks for all armour sets are slightly less intense
  • The Moonling now always drops 6-12 of each fragment on death
    - Now drops more Luminite
  • Tweaked the Cryofreezer sprite
    - Projectile now moves slightly faster
  • Tweaked the Flow Invader Staff Sentry’s sprite
  • Heart emblems can now be obtained from Obsidian Lockboxes
Bug/oversight fixes
  • The Lunatic Hood of command is now correctly dropped from the Lunatic Cultist Treasure bag
  • The Frozen Queen's Staff sentry should no longer become invisible

Update: 27 Jul, 2022 @ 9:03am

v2.2.5.3
Updated the mod to work with the preview branch up until the 1st of August, and from there the main branch
Changes:
  • Updated the sprites for the enchanted enemy weapons
    - The Blade of Light now only ricochets 4 times instead of 5
  • The Sticky Launcher now drops with more ammo
  • The Wooden Pendant, Pointy Wooden Stick, and Wooden Crossbow can now generate in living wood chests
  • The Celestial Barrier minimum damage to activate has been reduced from 60/90 to 50/75
  • The Betsy’s Flame now works with channelling weapons the same way it works with other weapons, it has the same chance to generate the flames each time its usetime is counted to.
    - The flames move and home faster, and deal slightly more damage
  • The Temple Guardian now gets weaker after the Plantera has been defeated
    - Health is lowered from 2000/4000/6000 to 1200/2400/3600, defence from 32 to 16, projectile damage from 70/140/210 to 50/100/150, and it fires at a slower rate
  • Updated the Angry Mushroom banner sprite
Bug Fixes:
  • The Mechanical Spikes should now correctly destroy projectiles on multiplayer
  • The Blazing Star should now correctly reflect projectiles at enemies on multiplayer
    - Reflected projectiles damage now scale with difficulty on enemies
  • The Blazing Star and Frozen Polestar projectile no longer disappears after 30 seconds of continuous use
  • The Cultist Minion Projectiles from the Lunatic Hood of Command now play the correct sound on impact

Update: 22 Jul, 2022 @ 9:12am

v2.2.5.2
Changes
  • Updated the Arid Spirit Minion sprite, and renamed the minion to “Ancient Arid Minion”
  • The Asteroid Blade fragments and Asteroid Armour Boulders now fall down much faster
  • The Derpling Minion sprite has been tweaked
  • The Pharaoh’s urn now creates 2 orbiting sand projectiles around the player, this replaced the sand blast that occurred upon striking enemies
    - The Sand trail now last longer, but now uses static immunity (Enemies can only hit the trail every 10 frames, does not interfere with other piercing projectiles)
  • Removed the extra bonuses from both Derpling head pieces
  • The Golden Derpie pet now has its own AI, similar to the Derpling minion when not attacking, but faster and stays in front of the player
  • The Overloaded Scandrones lightning portals are now much larger, purely a visual change
  • Updated some of the Asteroid gear tooltips
  • The Camouflaged Derpling now drops Chlorophyte ore again
Bug/Oversight Fixes
  • The Shockwave from the Derping armour set bonus now uses local immunity
  • All modded yoyos now use Static immunity, fixing issues with piercing projectiles