Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Starts (BBS) 2.2.8
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Update: 19 Apr, 2022 @ 5:57am

2.0.5

Bug fixes:
- Australia biases were not read correctly
- Spectators were counted as players for minimum distance purpose.
It resulted in lower minimum distance between players when spec were ingame
- Marsh bias was ignored
- Maori could be trapped in ice
- Maori was prone to spawn in lakes (likelyhood reduced)
- Fix mod ID in GIT hub for Epic games players

Update: 31 Mar, 2022 @ 5:24am

2.0.4 (Production !)

Bug Fix:


Fixed a problem where maori would spawn too close to the poles
Fixed a problem where some spawns were wrongly tagged as fresh water
Cleaned some files check which could generate firaxis spawns when other mods were active (ex 2 BBS version)
Removed a lot of debug information

Balance Change:

Both Aztec and Spain lose their continent bias split.
After discussions with the BBG team, it appears that both those civs are too strong with a guaranteed Continent split.
As a result, they both lose the bias, on a temporary basis.

A double BBG/BBS patch will come soon to address that point.

Update: 24 Mar, 2022 @ 8:00am

Update: 7 Mar, 2022 @ 10:44am

Fix infinite loop issue (indexes of lists)
Fix Ethiopia on marsh-hill

Update: 4 Mar, 2022 @ 8:47am

2.0.1 - ALPHA:
- Fixed CS-CS and CS-Player distance (set to 9 at first)
- Fixed Mod IDs (MPH should correctly detect wrong versions)

Update: 1 Mar, 2022 @ 10:08am

Update: 1 Mar, 2022 @ 9:46am

Update: 25 Feb, 2022 @ 3:52pm

Update: 25 Feb, 2022 @ 3:17pm

First proper alpha

Update: 13 Feb, 2022 @ 2:12pm