Starbound

Starbound

MicroMachines - FU Edition
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Update: 21 Apr, 2023 @ 6:53pm

Green Energy Update!
Greenhouse and Xenolab have their sprites brought to same format (3x2) for consistency.
All solar panels and bateries also have their sprites shrunk to consistent size, to ease planing your base ahead.
Metaphysical crafting stations have been liberated from their tables and shrunk to 3x2 format as well
Consistency rulez!

Update: 17 Apr, 2023 @ 2:26am

Updated the solars.
Honestly have no idea where Sayter comes from with that bright blue glass. Solar panels are BLACK, because black absorbs the most light.
Also what's the point of upgrading these if you don't get any gains?! Every next tier of solars takes the same space and gives out the same power (solar panel takes the same space as two panes used to craft it), and to completely joke it, you get more power from 5 solar panes than from 1 tower that occupies the same space. Like WTH?!
Well, no more. Now all solars occupy the same volume and upgrading them actually makes sense.

Update: 15 Apr, 2023 @ 1:21am

Update: 15 Apr, 2023 @ 1:16am

Update: 15 Apr, 2023 @ 1:11am

Update: 15 Apr, 2023 @ 12:27am

Update: 15 Apr, 2023 @ 12:21am

Updated boose-brewing equipment, shrinking it even further and streamlining odd borders. You're welcome.

Update: 4 Apr, 2022 @ 8:16am

Got irked enough by electron microscope and its uneven hitbox, so now microscopes are micromized too

Update: 29 Mar, 2022 @ 9:59am

Shrunk Lab Directory and PropShop Online catalog to better fit in with the rest of my micromachines.

Also can we talk about XxY+1 hitboxes because your sprite is 17 pixels in hight and you don't understand what "hexadecimal" means?

Update: 22 Mar, 2022 @ 11:37am

Wooden and Iron Centrifuges now both occupy 1x2 tiles of space, since the last is a direct updrage of the first and seriously, how much metal plates you need to showel in there to bloat 2x2 to almost 4x6?!
Iron Centrifuge no longer requires power, because if it runs on power, whats that handle on the top for then?

And just as a side bonus, mod now also fixes Large Tentacle block, that was present in vanilla and made aquirable in FU, yet somehow both forget to add missing color variants despite block being tagged "multicolored". Well, now it is dyeable and moved to foreground, so you can finaly build that eldritch temple of your dreams.