XCOM 2
A Requiem For Man: Praetorians Standalone
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Update: 27 Jun, 2023 @ 8:36am

No actual gameplay changes, updated Localization for clarity on Praetorian Ability Mechanics.

Update: 14 May, 2023 @ 8:54pm

Fix for a Rare Bug! Additionally, Addressed an issue that could cause the Praetorian Sectopod's distance based aim scaling to not function as intended.

Update: 14 Mar, 2023 @ 12:19am

THE ABSOLUTELY HORRENDOUS AND VERY SCARY SECTOPOD UPDATE

-5 Base Aim on the Praetorian Sectopod because the other changes are actually spooky, and will make them as actually threatening as a basegame Sectopod!

The Praetorian Sectopods are now marginally smarter than a bag of bricks, but still dumber than an Andromedon that was dropped on its head during manufacturing.

Range based Aim Scaling now works much more properly, and Praetorian Sectopods will now bombard targets at long range with extremely deadly efficiency, instead of flailing like a Sectoid falling off a rooftop when targeting anything but flanked Soldiers that have had a few too many ADVENT Beers before the mission. Their rapidly diminishing aim against targets in close proximity, however, remains.

Praetorian Sectopods no longer share Cooldowns on their primary abilities, so the rare situations in which there's more than one active Praetorian Sectopod on the map will no longer result in silliness where only one can attack.

Update: 3 Jan, 2023 @ 6:12am

UI Fixes and Clarity

The Praetorian Nanogel Underarmor should properly display the stats and regen value in the armory.

UI Images, such as that of the Praetorian corpse and especially the Praetorian Autopsy, should no longer be extremely dark in-game.

Update: 30 Jul, 2022 @ 6:50pm

Typo fixes

Update: 29 Jul, 2022 @ 9:32pm

The Praetorian Sectopod's AI has been rebuilt to be less predictible in its firing pattern, and also to prevent a bug where other mods were breaking its attack behavior and thus turning it into target practice.

Update: 26 Mar, 2022 @ 2:06pm

All Praetorians are slightly more dangerous offensively, and in general have a bit less base HP due to the fact that they can regenerate a fair bit of HP (with the exception of the Sectopod, Praetorian Sectopod HP has not been adjusted, but its defense has dropped by 5.)

The cost, drop rate, and stats for the Praetorian Nanogel Underarmor has been adjusted, because it was honestly too expensive to build and too rare of a drop for what it offered.

The Praetorian Shield spamming has been nerfed. Praetorian Shields now only shield for 3 HP instead of 5.

Update: 23 Mar, 2022 @ 8:12am

Reduced the base staffing requirement for the Praetorian Autopsy, and the number of staff required is now configurable.

Update: 19 Mar, 2022 @ 10:29am

Uploaded a fix for The Praetorian Sectopod's issues with ADVENT Avenger's Sectopod Stance Bonuses WOTC.

Update: 9 Mar, 2022 @ 8:12pm

Fix for Praetorians not dropping their corpses and loot properly!