Serious Sam 4

Serious Sam 4

Material Overhaul
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Update: 28 Mar, 2022 @ 2:21am

General:
- Updated Material Overhaul with new body falling particle effects. This is to prepare this mod for the update to ECF.

Update: 15 Mar, 2022 @ 9:32am

General:
- Adjusted lifetime and size of explosion particles for all materials.
- Adjusted certain enemy particle footstep colour and sizes.

Snow:
- Fixed flickering Snow explosion particles.
- Fixed decal sizes.
- Improved decal consistency.

Update: 10 Mar, 2022 @ 10:57am

General:
- Added in missing laser hit projectile particle and sound effects for all enemy materials.
- Added in more missing "Bones" material particle and sound effects.
- Fixed "FleshAndMetal" material not producing knife particle effects.
- Updated Flesh materials to produce knife particle and sound effects.
- Fixed "Feathers" material not producing knife particle effects.
- Mummies now create laser projectile particle effects.

Update: 6 Mar, 2022 @ 3:23pm

General:
- Improved ECF compatibility.

Update: 6 Mar, 2022 @ 2:04pm

General:
- All enemy projectiles now have unique, consistent environment effects.
- Updated Bones material sound effects. (knife, sawing, bullet hit, enemies like kleers will benefit)
- Updated Feathers material sound effects. (knife, sawing, enemies like Harpies will benefit)
- Updated Fire and Lava material sound effects and particle effects. (fixes knifes not making particles or sounds)
- Fixed decals spawning inside of water.

Update: 4 Mar, 2022 @ 1:10pm

General:
- Fixed compatibility problem with ECF.

Update: 2 Mar, 2022 @ 6:56am

General:
- "Flesh" material now produces the flesh melee hit sound effect correctly.

Update: 25 Feb, 2022 @ 10:28am

General:
- Disabled material specific debris for the time being due to inconsistency of the materials placed in the campaign maps.
- Fixed knife particle effects not showing up in the correct place.
- Fixed water laser beam hit particle not being placed correctly.

Materials:
- Made all wooden material particles consistent (colour wise).
- Updated wood material knife hit particles.
- Updated stone material explosion particles.
- Updated stone material laser hit particles.
- Updated stone material saw hit particles.
- Updated snow material explosion particles.
- Updated plaster material explosion particles.
- Updated metal hollow + metal solid explosion particles.
- Updated lava material explosion particle logic.
- Updated ice material explosion particles.
- Made all gravel material particles consistent (colour wise).
- Updated gravel material explosion particles.
- Made all grass material particles consistent (colour wise).
- Updated grass material explosion particles.
- Made all forest floor material particles consistent (colour wise).
- Updated forest floor material explosion particles.
- Made all dirt material particles consistent (colour wise).
- Updated forest floor material explosion particles.
- Updated most projectiles to use enemy particle sets.

Update: 24 Feb, 2022 @ 1:22pm

General:
- Witchbride projectiles now won't cause a trillion debris either.
- Additional explosion debris is now based on a small chance (to reduce likelyhood of spam)

Update: 24 Feb, 2022 @ 11:23am

General:
- Metal Snake projectiles now won't cause trillions of debris upon impact.
- All different variants of materials such as stone and water (freezing waters and slidy stone materials) now have the same visual/sound qualities as the original variants.
- Removed redundant files.
- Updated ranges for all material particles.
- Updated sound properties for all material sound effects to be consistent.

Flesh Green Big + Flesh Red Big materials:
- Added missing knife particle effects.

Rubber materials:
- Added and updated missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions)
- Added missing player land particle and sound effects.
- Added missing bullet hit and laser gun decals.

Rooftiles materials:
- Updated the material to use stone properties.
- Added missing weapon impact and player jumping sound effects.

Plaster materials:
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)
- Added missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions)
- Added missing player jump landing and jumping particle effects.
- Added player landing sound effects.
- Added missing humanoid footstep sound effects.
- Added missing enemy laser projectile decals.
- Added additional explosion effects specific to stone surfaces.
- Added additional kamikaze effects specific to stone surfaces.

Solid Metal materials:
- Added missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions). Removed some effects to remain consistent with the material's properties (certain objects won't give off dust anymore)
- Added player jumping and landing sound effects.
- Added additional explosion effects specific to solid metal surfaces.
- Added additional kamikaze effects specific to solid metal surfaces.

Hollow Metal materials:
- Added missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions). Removed some effects to remain consistent with the material's properties (certain objects won't give off dust anymore)
- Added player jumping and landing sound effects.
- Added additional explosion effects specific to hollow metal surfaces.
- Added additional kamikaze effects specific to hollow metal surfaces.

Lava materials:
- Added and updated missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions).
- Added player jumping and landing sound and particle effects.
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)
- Added additional explosion effects specific to lava surfaces.
- Added additional kamikaze effects specific to lava surfaces.

Glass materials:
- Added missing melee weapon impact particle effects.
- Added missing weapon specific impact sound effects.

Dirt materials:
- Updated weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions).
- Added player jumping and landing sound effects.
- Added additional explosion effects specific to dirt surfaces.
- Added additional kamikaze effects specific to dirt surfaces.
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)

Asphalt materials:
- Updated and added weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions).
- Added player jumping and landing sound effects.
- Added additional explosion effects specific to asphalt surfaces.
- Added additional kamikaze effects specific to asphalt surfaces.
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)

Brick materials:
- Updated and added weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions).
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)
- Added player landing sound effects.
- Added additional explosion effects specific to brick surfaces.
- Added additional kamikaze effects specific to brick surfaces.

Ice materials:
- Added missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions). Removed some effects to remain consistent with the material's properties (certain objects won't give off dust anymore)
- Added missing player jump landing and jumping sound effects.
- Added missing decals.
- Added additional explosion effects specific to ice surfaces.
- Added additional kamikaze effects specific to ice surfaces.
- Added missing humanoid footstep sound effects.
- Added and updated missing enemy specific particle effects. (where applicable)

Gravel materials:
- Added and updated missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions).
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)
- Added missing player jump landing and jumping sound effects.
- Added additional explosion effects specific to gravel surfaces.
- Added additional kamikaze effects specific to gravel surfaces.

Forest Floor materials:
- Added and updated missing weapon specific particle and sound effects. (melee impacts, grenade impacts, cannon impacts and weapon specific explosions).
- Added and updated missing enemy specific particle effects. (werebull running dust, humanoid footsteps and big foe steps/stomps)
- Added missing player jump landing and jumping sound effects.
- Added additional explosion effects specific to forest floor surfaces.
- Added additional kamikaze effects specific to forest floor surfaces.