XCOM 2
DeadGuy's Class Pack [LWOTC]
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Update: 26 Jun, 2022 @ 2:01am

Switched Combatives in the Rioter tree to Lightning Reflexes.

Update: 22 May, 2022 @ 1:45am

Update: 20 May, 2022 @ 6:38am

After a complete run-through of a campaign with these classes, some changes have been made to improve low-performing specs.

Operators have been heavily modified to give them a clearer identity and make them a bit more universally useful. The Healer spec now gets Field Surgeon at LCPL and gets Shields Up and Stealth Protocol at higher ranks to better protect squadmates. The Finisher spec now starts with Burial Shot and is more focused on building up Soul Harvest on long missions, allowing them to chain crits if the players feeds them kills. Finally, the Disabler spec has now been refocused on being especially effective as an opener against high-HP enemies, gaining Shredder at LCPL and Disabling Shot a bit sooner.

The only change to the Bandit class is that Saturation Fire was replaced with Sprint, which suits the spec better and removes the Shadowstrike-Vanish-Bring 'em On-Saturation Fire combo that could trivialize too many pods too reliably.

The Vigilante gain the ability to move and slash from Squaddie, and the Durability and Avenger specs were heavily overhauled. Durability now focuses on the use of Sacrificial Knife and Health Heist to get high-damage crits, while the Avenger spec focuses more on moving into aggressive positions and using Focus to hit with Fire First when targeted.

There was no change to the Strike perk tree, but more perks were added to the XCOM row that multiply equipped grenades to help the underperforming Gambler spec.

The Dishonourable spec for the Paladin was slightly modified, with Transposition and Phase Walk switching positions and Kinetic Push replacing Lone Wolf (between flanking bonuses and Predator the aim bonus was pretty unnecesary). The Cleric spec was improved significantly, adding Ventilate as a way to deal damage while also supporting the squad, and Inspire to allow for more fluid action economy.

Update: 18 Apr, 2022 @ 11:29pm

Rioter had the wrong version of Interrupt, and Operator had suppression in the XCOM deck which it couldn't use. Both issues should be fixed now.

Update: 29 Mar, 2022 @ 12:27am

Changed rioter again following advice from 4rrakis. They now use primary grenade launchers and secondary shields.

The shields they use are the ones from the templar class in LWOTC, not the ones from the ballistic shields mod. This is done to reduce dependencies and also because I prefer the mechanics of them.

The sword perks have been removed, and the right tree has been modified with replacements.

Update: 24 Mar, 2022 @ 1:06am

Added the old version of the Rioter back in as the Artillery, commented out in the XComClassData.ini.

Switched Rioter to primary sword instead of combat knife which wasn't working.

Update: 24 Mar, 2022 @ 12:37am

Update: 23 Mar, 2022 @ 1:59am

Changed the rioter's loadout to a combat knife and grenade launcher to more closely fit intended theme of the class (dependency on limited resources, but able to maximize those resources.) Total Combat is removed from squaddie rank and replaced with Formidable.

The right-hand rioter spec is changed from Survivor to Blitz, and focuses on mobility and action economy rather than durability.

Combat Protocol in LCPL rank of operator changed to a similar skill that also disables the target's weapon.

Swapped Ever Vigilant and Fire First in the vigilante class.

Update: 27 Feb, 2022 @ 3:15am

Replaced the useless Mayhem perk in the Marksman AWC deck with This One's Mine.

Update: 24 Feb, 2022 @ 11:27pm