Europa Universalis IV

Europa Universalis IV

Westeros Universalis: A Game of Thrones
Showing 1-10 of 141 entries
< 1  2  3 ... 15 >
Update: 22 May @ 8:50pm

Uploaded work-in-progress content. Mod is still very much unfinished, but some leftover changes and features from a little over a year ago have been introduced into the workshop version.

Update: 25 May, 2024 @ 10:44pm

1.37 Compatibility

Update: 29 Mar, 2024 @ 8:27pm

Update 2.2.2:
Banditry Changes:

  • Banditry spawn/clear event no longer fires through on_actions
  • Added a small debuff modifier when Banditry becomes active
  • If you have at least one regiment in a province, Bandits cannot spawn in that province
  • Having at least one regiment in a province will prevent bandit events from firing (They can still expand to other provinces)
  • Drastically reduced costs to reduce banditry from events and from province action

Update: 25 Feb, 2024 @ 11:54am

Update 2.2.1:

  • Quartered AE from Vassalize Feudatory so the whole kingdom doesn't immediately gang up on you
  • Crownlands war declaration restrictions fixed

Update: 17 Feb, 2024 @ 11:56pm

Update 2.2

Update: 2 Dec, 2023 @ 4:09am

Update 2.1

Update: 6 Nov, 2023 @ 5:13am

- Updated for compatibility with 1.36

Update: 8 Oct, 2023 @ 2:51pm

- Bugfixes
- Updated to 1.35.6

Update: 6 Jun, 2023 @ 3:03pm

Update 2.0.1

  • Added missing trade goods for manufactories
  • Non-Emperor reforms now work for the Kingdom
  • The "Revoke Noble Privileges" reform to vassalize the SK works as intended now
  • "Enlist a Lord Commander" runs through an event to generate a randomly named leader
  • Triggers for "Enlist a Lord Commander" changed to prevent infinite general exploit

Update: 6 Jun, 2023 @ 2:54pm