Arma 3
Dynamic Recon Ops ACE - Fapovo
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Update: 27 Mar, 2022 @ 1:29am

- cleaned up profile defaults to properly detect ACE medical and set the extended AO menu option
- removed errorneous value for extended AO that sometimes puts an AO location outside the map border
- tweaked faction vehicle function to properly work with DLC vehicles (should no longer start ground insert with vehicles player 1 doesn't have DLC for)
- tweaked notification about ACE Medical being enabled
- optimized ALiVE ORBAT config detection for factions for AI and players (might not work if ORBAT uniforms are forced!)
- fixed error with improper exit from hostile civ gear function when hostile civs are not enabled when set to "enabled" and randomly assigned as a suicide bomber (thank you Danny for reporting this!)
- added thematically appropriate gear if IFA3 is loaded to create partisan hostile civilians

Update: 26 Mar, 2022 @ 7:43am

- hotfix for hostile civilian script not correctly selecting gear arrays sometimes.
- modified ORBAT compatibility logic with a work around for some non-standard loadout configurations with failsafe to prevent "naked" AI.
- added additional logic to handle IFA3 compatibility for gear
- probably fixed issue with IFA3 factions sometimes not properly switching units when mission begins
- added fallback option for ORBAT compatibility for IFA3 units - this may not work if ORBAT is forcing uniforms on units by script!

Update: 18 Mar, 2022 @ 2:38am

- fixed locality issues with hostile civ equipment selection where the gear array is empty on the server sometimes. this might reduce crashes for some players on dedicated servers.
- diversified hostile civilian weapons slightly.

Update: 5 Mar, 2022 @ 1:48pm