Stellaris

Stellaris

Xenology : Traits Expansion Unofficial - Biological Module (3.14.X)
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Update: 27 Nov, 2024 @ 8:30am

Xenology Unofficial | Version 1.7.5

* Save Game Compatibility: Should be fine

### BALANCE ###
* Reliable (Leader Trait): Lithoid Empires will have slightly increased minerals production in return for slightly less pop growth

### FIXES & QOL ###
* Reliable (Leader Trait): Increased Food from Jobs replaced with Increased Minerals from Jobs

### LOCALISATION ###
* Swapped from hand-made concepts/nested tooltips for leader traits to Database Concepts. There are no gameplay changes.
* For translators: Every trait that had a concept now uses a slightly different format (['concept_xte_commander_trait_opportunistic'] -> ['leader_trait:xte_commander_trait_opportunistic])
However, due to some weirdness, I made dummy versions of some traits so the tooltips would appear. These traits are appended with a _dummy.
Look into the new dummy_traits file to see which ones you need to pay attention to while updating (All councilor traits, inspired thermal engineer, reliable, inattentive).

Update: 29 Oct, 2024 @ 10:59am

3.14.X 'Circinus'

Update: 10 Sep, 2024 @ 10:00am

3.13.X 'Vela'

Update: 27 Jun, 2024 @ 6:09am

Updated version

Update: 5 Jun, 2024 @ 5:15pm

Fix Hypermetabolism appearing for Lithoids, Thanks to Sulfurine for pointing this out.

Update: 7 May, 2024 @ 10:32am

3.12.X 'Andromeda'

Update: 13 Apr, 2024 @ 2:05pm

Nerfed Inspired Thermal Engineer
Savegame Compatibility: OK

Old:
+25 Daily Shield Regen

New:
+5 Daily Shield Regen

Update: 27 Feb, 2024 @ 5:55am

Updated for 3.11.X 'Eridanus'

Update: 24 Dec, 2023 @ 10:54am

Lithoids can now take Gigantic, save-game compatible.

Update: 11 Dec, 2023 @ 5:17am

Xenology Unofficial | Version 1.7.4

### FIXES & QOL ###
* (Game Concept/Nested Tooltip) Enzyme Curator: Corrected a tooltip typo in Sector Effects, adjusting the value from +25% to +2.5%
* Removed redundant scripts

Save compatible