Stellaris

Stellaris

Xenology : Traits Expansion Unofficial - Biological Module (3.14.X)
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Update: 1 Dec, 2023 @ 6:09pm

I forgot to update Regal's concept/nested tooltip, save game compatible.

Update: 29 Nov, 2023 @ 4:07pm

Reverted changes to 'Regal' leader trait, save compatible

Update: 24 Nov, 2023 @ 11:00am

Updated Ancestral Knowledge's from +10% to +2%, matching vanilla's values.
Save game compatible.

Update: 23 Nov, 2023 @ 5:56am

I forgor how math works

Update: 23 Nov, 2023 @ 5:54am

Updated for 3.10.1's changes

Also, added missing keys to other languages. Should be save-compatible.

Update: 22 Nov, 2023 @ 8:43am

Added support for people mid-save

On loading a save, an event will fire that will convert the deprecated ancestral_memory trait to the newer form.

Update: 22 Nov, 2023 @ 8:07am

Xenology Unofficial | Version 1.7.3

### COMPATIBILITY ###
* (Leader Trait): Ancestral Knowledge: Has once again been split into separate traits for ease of maintenance

### LOCALISATION ###
* Fixed a few spelling mistakes
* Added the 'Added by: Xenology' disclaimer to Megalomaniacs

### BALANCE ###
* (Leader Trait) Ancestral Knowledge: Removed Ruler modifiers due to increased power of normal leaders
* (Leader Traits) Enzyme Curator: Now grants +5% Resources from Jobs & +15% Happiness (from +3.3% and 10% respectively)

Update: 22 Nov, 2023 @ 5:08am

Xenology Unofficial | Version 1.7.2

### LOCALISATION ###
* Should now show the Commander/Official icon for relevant species traits instead of a question mark

### BALANCE ###
* (Leader Trait) Regal: Replaced Agenda Speed with +10% Faction Approval and +10 Trust Cap due to a bug

Update: 18 Nov, 2023 @ 12:36pm

Xenology Unofficial | Version 1.7.1

* Very scuffed 3.10.X 'Pyxis' update, lots of work still needed

### SCALING MODULE ###
* (UI) Councilor Trait Efficiency: Fixed issue where councilor traits would report incorrect values for non-councilor leaders

Update: 31 Oct, 2023 @ 10:18am

Xenology Unofficial | Version 1.7.0 "Spooky Scary Temperatures"
GIthub Commit[github.com]

### LOCALISATION ###
* Fixed typo with xte_megastrucutre_build_cap_add (now xte_megastructure_build_cap_add)
* Fixed typos with some councilor trait concepts displaying +1.02 instead of +1.03
* Renamed Profligate to Extravagant, to avoid confusion with a vanilla trait of the same name

### BALANCE ###
* (Species Traits) Nervous: Now provides -1 Additional Leader Trait Options (From -1 Max Leader Levels)
* (Species Traits) All Species Traits: Updated costs of slaves with XTEU traits

### FIXES & QOL ###
* (Leader Traits) All Councilor Traits: Councilor Trait efficiency is no longer calculated for non-councilor leaders, instead defaulting to 100% efficiency
* (Leader Traits) All Councilor Traits: Added a concept/nested tooltip explaining how councilor efficiency works
* (Species Traits) All Species Traits: Added a concept/nested tooltip explaining that they originate from this mod

### NEW! ###
* (Leader Traits) All Leader Traits: As a bit of a throwback to the old-old Xenology mod (XTE:R), all leader traits are now green with a custom trait frame to help visually differentiate themselves from vanilla traits
* (Species Traits) Ectothermic: -40% Food/Mineral Upkeep, -10% Habitability, Always generate Inspired Thermal Engineer Admirals, Thermic Symbiote Generals
* (Leader Traits) Inspired Thermal Engineer: +10% Energy Weapon Fire Rate, +25 Daily Shield Regeneration, [+1 Cloaking Strength | Required DLC: First Contact Story Pack]
* (Leader Traits) Thermic Symbiote: +30% Army Damage and Morale on Dry Planets, -30% Army Damage and Morale on Cold Planets
* (Species Traits) Hypermetabolism: +25% Energy Credits from Jobs, +35% Food/Mineral Upkeep, Always generate Fanatic Thermopile Governors, Enzyme Curator Scientists
* (Leader Traits) Fanatic Thermopile: +20% Building and District Cost, -33% Building and District Energy Upkeep
* (Leader Traits) Enzyme Curator: [+3.3% Resources from Jobs, +10% Happiness | Only while Assisting Research]
* (Species Traits) Truculent: +50% Pop Demotion Time, -25% Unity from Jobs, +15% Assault Army Damage, Always generate Inattentive Governors
* (Leader Traits) Inattentive: +1 Pop Amenities Usage

### ANNEX & TRUNCATE ###
* Updated to support new leader Traits
* Truncate Module: Now fires events similar to the Biological and Annex modules, resulting in slightly better performance