Stellaris

Stellaris

Xenology : Traits Expansion Unofficial - Biological Module (3.14.X)
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Update: 6 Jun, 2023 @ 5:44pm

Xenology Unofficial | XTEU 1.5.3

### BALANCE ###
* (Leader Trait) Ancestral Memory: To compensate for the +1 Effective Councilor Skill not applying to themselves, Rulers now gain +1 Leader Trait Options and -1 Maximum Negative traits.

### FIXES & QOL ###
* Minor script cleanup

Update: 5 Jun, 2023 @ 11:35am

Xenology Unofficial | Version 1.5.2

### BALANCE ###
* (Leader Trait) Ancestral Knowledge: Rulers now provide +1 Effective Councilor Skill
* (Leader Trait) Regal: Now provides +25% Councilor Experience Gain & +15% Council Agenda Speed

Update: 28 May, 2023 @ 7:13am

Updated the script value to be more moddable for those who want a different scaling system instead of 1/X.

Update: 25 May, 2023 @ 9:24am

Fixed rounding error with Life Crafter

Update: 25 May, 2023 @ 8:37am

Xenology Unofficial | Version 1.5.1

### LOCALISATION ###
* Machine-translated Xenology to most supported languages (Except for Japanese since another mod already handles that)

### BALANCE ###
* Ancestral Knowledge no longer grants additional command limit to admirals

Update: 21 May, 2023 @ 12:10pm

Reverted Russian translation to pre-3.8, please do not report bugs about it.

Пожалуйста, не сообщайте об ошибках в русском переводе, он не был обновлен для версии 3.8.X 'Gemini'

Update: 16 May, 2023 @ 5:57pm

Irony Mod Manager's conflict solver will no longer assume that my inconsistent formatting is an error and complain about it in the Invalid section

Update: 11 May, 2023 @ 12:21pm

Missed some delimiters for descriptions.

Update: 11 May, 2023 @ 10:10am

Xenology Unofficial | Version 1.5.0

### COMPATIBILITY ###
* Every leader trait key has been renamed to a more standardized format (trait_ruler_valiant -> xte_leader_trait_valiant, trait_admiral_paladin -> xte_leader_trait_admiral_paladin, etc)
* trait_ruler_tyrannical has been refactored into xte_leader_trait_domineering

### LOCALISATION ###
* Tyrannical has been renamed to Domineering to avoid confusion with a Vanilla trait of the same name
* Reworked species trait descriptions involving leaders.
* Due to the many changes to the localisation, I've had to erase the existing translations for Xenology as I'd rather the mod be untranslated than incorrect. If you want to make a translation (either as a separate mod or making a pull request on GitHub) I'd greatly appreciate it.

### UI ###
* (Species Trait) Unbound: Changed the icon to something I feel fits better

### BALANCE ###
* All former Ruler traits (except Ancestral Knowledge) have been converted into traits for Councilors
* (Councilor Trait) Profligate: Should now work similarly to Vanilla negative traits with tiers
* Having multiple Councilors with the same trait in your council will reduce its effectiveness (3 Councilors -> 1/3 of the effects per trait, 6 -> 1/6, etc)
* (Various) Multiple leader traits that added a flat +1 to something (trait points, tech alternatives, etc) now add 1.02 to account for rounding errors caused by the above change

### QOL & FIXES ###
* All Ancestral Knowledge traits have been consolidated into a singular leader trait
* Xenology Leader Traits opposites now include upgraded leader traits
* (General Trait) Forecaster: Fixed typo for icon

### ANNEX & TRUNCATE ###
* Updated to support the above changes

### KNOWN ISSUES ###
* Leaders that start off as your ruler occasionally don't get Xenology Leader Traits

Update: 10 May, 2023 @ 9:50am

Updated icons to PDS' standards, next up is reworking ruler traits into councilor traits.