Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Urban Coalition Extras Pack
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Update: 29 Jan @ 5:51pm

2025-01-30 A.D.:

Hopefully Crowbar isn't being a dick right now. Anyways, I just removed a little code in the AK-47's 100-round drum mag that gives a non-error in the problems tab.

Update: 29 May, 2024 @ 7:33pm

2024-05-30:

I'M BACK WITH MILK!

1.) Updated the Masterkey Mk.2 UBSG to fire the Anti-Air rockets first, followed by buckshot.
2.) Updated the Slammer handguards for the M870 to have lower damage multipliers (initially 1.25 and 1.5 for short and long range, respectively, now lowered to 1.125 and 1.25 for short and long range, respectively).
3.) Updated the Metal Slug Conversion for the AR-15 to not switch over to the "ar2" ammotype.
4.) Updated the Serious Conversion for the AR-15 to have a correct description regarding magsize changes.
5.) Updated the Slayer Barrels to have the "shotgun" holdtype when equipped. Updated their pellet count from 26 to 32.

Update: 20 Sep, 2023 @ 11:41pm

2023-09-21 A.D.:

Forgot to set the flag for the Graham Grip. Also updated the reload speed modifier for the ALSiD conversion.

Update: 20 Sep, 2023 @ 11:18pm

2023-09-21 A.D.:

Added the A Light Shining in Darkness Conversion and the Graham's Pistol Whippin' Grip for the M1911. Been playing through Fallout: New Vegas a lot recently, so I decided to add Joshua Graham's iconic sidearm here.

Update: 22 Jul, 2023 @ 6:55pm

2023-07-23 A.D.:

1.) Reverted the att.Mult_ReloadTime value of the Retro FPS TPs from 0.5 to 0.75.
2.) 60 RPM was a bit too slow. Revamped all Mk.2 UBGLs and the Masterkey Mk.2 to fire at a fixed rate of 300 RPM.
3.) Added an att.Override_BottomlessClip parameter to the Infinite Handcannon Conversion for the Model 329.
4.) Both versions of the Model 329's Handcannon Conversions have a "buffed" att.Mult_ReloadTime value of 1.25 instead of 1.95.
5.) Added the KF-7 Soviet Conversion for the AK-47.
6.) Buffed the RPMs of the Strelok Conversions of the AK-47 due to an oversight from a long time ago.

Update: 22 Jul, 2023 @ 5:21pm

2023-07-23 A.D.:

1.) Buffed the Retro FPS Training Package's att.Mult_ReloadTime and att.Mult_CycleTime values from 0.75 to 0.5. Gave it an att.Override_ChamberSize value of 0.
2.) Added two new versions of the Retro FPS TP, Retro FPS 2 and Retro FPS 3, that also allow for different preferences. Retro FPS 2 allows for reloading but doesn't allow for an extra round in the chamber. Retro FPS 3 allows for both reloading and adding an extra round in the chamber.
3.) Added Retro FPS versions of the M203 Mk.2 and GP-25 Mk.2 UBGLs. I might do a Retro FPS version of the Masterkey Mk.2 assuming I can figure out how I can implement the code without breaking the entire thing completely. To compensate, the Retro FPS versions of the M203 Mk.2 and GP-25 Mk.2 fire at 60 RPM instead of 1200 RPM for some balance.

Update: 21 Jul, 2023 @ 5:54pm

2023-07-22 A.D.:

1.) Added the Retro FPS Training Package.
2.) Buffed the Serious and A-Team Receivers for the M16 and the Mini-14, respectively, by giving them an att.Mult_SightTime value of 0.5.

Update: 15 Jul, 2023 @ 4:19am

2023-07-15 A.D.:

1.) Added the Mk.2 version of the Masterkey UBSG. Also added a bonus Infinite version of said UBSG.
2.) Updated the "BUCKSHOT2" variable of the Mk.2 UBGLs and Mk.2 UBSG to have the DMG_AIRBOAT parameter. You can now down Hunter Choppers with buckshot. You're welcome.

Update: 13 Jul, 2023 @ 10:43pm

2023-07-14 A.D.:

1.) Buffed the SPAS-12's Combat Eternal Barrel damage values from 213.333 to 220.0 at all ranges.
2.) Buffed the SPAS-12's Black Mesa Barrel damage values from 160.0 to 200.0 at all ranges.

Update: 13 Jul, 2023 @ 8:52pm