Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Urban Coalition Extras Pack
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Update: 10 Dec, 2022 @ 4:15pm

2022-12-11 A.D.:

1.) (EXPERIMENTAL) Gave the Deathdealer Rounds a MalffunctionMean multiplier of -5.0 to see if it actually works.
2.) (EXPERIMENTAL) Updated the Versatile Internals to have the bolt-action mechanism.

Update: 10 Dec, 2022 @ 4:13pm

2022-12-11 A.D.:

1.) (EXPERIMENTAL) Gave the Deathdealer Rounds a MalffunctionMean multiplier of -5.0 to see if it actually works.
2.) (EXPERIMENTAL) Updated the Versatile Internals to have the bolt-action mechanism.

Update: 9 Dec, 2022 @ 6:15pm

2022-12-10 A.D.:

1.) At long last, I added the Standard Barrel (Closed Bolt Edition) for the Uzi.
2.) Nerfed the blast radius for the Insta-Bang Grenades and reduced the damage multipliers from 3.0 to 2.0. Increased the muzzle velocity multiplier from 1.5 to 3.0 to compensate.

Update: 9 Dec, 2022 @ 3:02am

2022-12-09 A.D.:

Updated some code for the Combat Eternal Barrel.

Update: 9 Dec, 2022 @ 2:34am

2022-12-09 A.D.:

1.) Removed the Hollow Stock for the M16.
2.) Removed the GaussTracer effect for the DUSK Conversion for the Arctic Warfare. Allowed it to do Airboat Damage, changed its minimum range override to 500 meters from 100 meters, and changed its penetration override from 180 to 90.
3.) Changed the Mult_ReloadTime values for the M16's Versatile Lower Receiver from 0.85 to 0.8 and the Skullcrusher Upper Receiver from 0.85 to 0.8325123153 (Yeah, that's a fucking long-ass number).

Update: 9 Dec, 2022 @ 2:15am

2022-12-09 A.D.:

1.) Removed the 20-inch Heavy Barrel for the M16 since it kept activating the shortest barrel length. Buffed up the Versatile Internal's reliability to compensate.
2.) Reduced the automatic fire mode of the M16's Versatile Lower Receiver from 750 RPM to 700 RPM. Buffed the burst fire mode to be higher at 2700 RPM instead of 1800 RPM.
3.) Both the Versatile Lower Receiver and the Skullcrusher Upper Receiver have att.Mult_ReloadTime values of 0.85 instead of 0.7 and 0.9, respectively.
4.) Added the Hollowed Full Stock for the M16.

Update: 9 Dec, 2022 @ 1:34am

2022-12-09 A.D.:

1.) Whoops. Turns out the att.Mult_MalfunctionMean value of 5.0 meant that shit was even more reliable than before. Changed the values for the recently buffed/nerfed attachments to reflect this.
2.) Fixed a mistake in the 20-inch Heavy Barrel's description and name.

Update: 9 Dec, 2022 @ 12:54am

2022-12-09.

Rebalancing of the Ammo Types and Powder Types:

1.) Accurized Rounds, Shells, and Powder have a nerfed range multiplier of 1.25 instead of 2.0. They also have an AccuracyMOA multiplier of 0.75 instead of 0.25. Their MuzzleVelocity multiplier has also been reduced to 1.25 from 1.5.
2.) Deathdealer Rounds now have a MalfunctionMean of 5.0. Yeah, jamming for days. They also have an AccuracyMOA multiplier of 1.75 instead of 0.25. Good luck hitting the broad side of a barn.
3.) FRAGGER-12 Shells have a damage multiplier of 2.0 instead of 5.0. They also have a range multiplier of 1.25 instead of 2.0, this also applies to the minimal range multiplier.
4.) Inferno and Scatter Cannon Shells have a range multiplier of 1.25 instead of 2.0 and 1.5, respectively.
5.) Scatter Cannon Shells have a penetration multiplier of 2.0 instead of 10.0.
6.) Powershot Powder now has a MalfunctionMean value of 1.5 instead of 0.5.

Rebalancing of Tacticals:
1.) TLR-2 HL Mk.2 now has a DrawTime multiplier of 0.875 instead of 0.75. It also has a range multiplier of 1.25 instead of 1.5. It also has a recoil multiplier of 0.9 instead of 0.75.
2.) AN/PEQ-16A Mk.2 now has a DrawTime multiplier of 0.75 instead of 0.5. They also have range multipliers of 1.25 instead of 1.5. They also have recoil multipliers of 0.9 instead of 0.75.

Rebalancing of Attachments:
1.) Added the Malfunction stats of the Skullcrusher Upper Receiver for the M16 to the Versatile Lower Receiver.

New attachment/s:
1.) Added the 20-Inch Heavy Barrel for the M16.

Update: 8 Dec, 2022 @ 7:27pm

2022-12-09 A.D.:

1.) Updated the Versatile Lower Receiver of the M16 to have an att.Mult_ReloadTime value of 0.7 instead of 0.9.
2.) Updated the Skullcrusher Upper Receiver of the M16 to have a muzzle velocity of 1200 instead of 1920. Also gave it an att.Mult_ReloadTime of 0.9.

Update: 8 Dec, 2022 @ 3:58am

2022-12-08 A.D.:

Slipped my mind but I also updated the Wide Load, Striker, and Mansplitter Chokes for the shotguns to either be more or less accurate, depending on their supposed function.