Hearts of Iron IV

Hearts of Iron IV

Elections Reworked
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Update: 24 Oct, 2022 @ 4:43am

Update 2.1
• Changed chances of "Rout Against our Party" events.
• Parties popularity are now updating on a weekly basis.
• Minor fixes in "Ban [Ideology]" decisions.
• Changed effects in "Party Status" ideas. (low influence now takes instead of giving)
• Changed raise of Parties Influence from 8/4/2 to 6/3/1 (low-med-high influence)

Update: 7 Apr, 2022 @ 4:20am

Update: 2 Apr, 2022 @ 11:39am

Update 2.0.1f
• Minor flags logic fix

Update: 2 Apr, 2022 @ 10:52am

Update 2.0
• All countries now have different elections time by default (before: 1 year ; now: 1-4 years)

Update: 2 Apr, 2022 @ 9:51am

Update 1.9.2f.1
• Elections now have slightly fixed logic so now "very low unfluence" event will not fire until elections are over and "elections - the winner" event fired.

Update: 1 Apr, 2022 @ 6:47pm

Update 1.9.2f
• Major bug fixed (reason was wrong file naming)

Update: 1 Apr, 2022 @ 3:10pm

Update 1.9.1f
• Fixed flag "mod_global" (few things weren't working properly)

Update: 1 Apr, 2022 @ 3:03pm

Update 1.9
• Starting event "should the ai have elections" changed to "should the ai have mod enabled".
• Fixed dissapear of election spirits when a civil war starts.
• Parties influence can no longer go below 0.
• Minor bug fix.

Update: 30 Mar, 2022 @ 7:10pm

Update 1.8.1f, fixed "clr_country_flag" effect. before: remove_country_flag.

Update: 28 Mar, 2022 @ 11:05am

Update 1.8, added "Ban party" decisions + added a limit to Party Power (100).