Garry's Mod

Garry's Mod

[DrGBase] Monster Template (Joelías_N1 SNPCs Template)
Showing 11-20 of 36 entries
< 1  2  3  4 >
Update: 30 May, 2024 @ 6:38am

-Detection for other type of NPCs added
(it will be used so that the next NPCs are balanced between other NPCs in the workshop)

Update: 22 May, 2024 @ 11:41pm

-overlays fixed

Update: 22 May, 2024 @ 11:29pm

some overlays, and new particles added (and other improvements for v2 beta)

Update: 20 Apr, 2024 @ 2:44pm

-Preparing stuff for Monster Base V2..

Update: 4 Apr, 2024 @ 3:05pm

-Materials for some particles of this base

Update: 4 Apr, 2024 @ 10:09am

-Issue with the player in the executions FIXED

Update: 2 Apr, 2024 @ 12:34pm

-Death Notice in execution is enabled again

Update: 2 Apr, 2024 @ 12:13pm

-Issue with the Lambda Players in the executions FIXED

Update: 8 Mar, 2024 @ 5:33pm

-Destroy doors function fixed

Update: 28 Feb, 2024 @ 7:21pm

Added:
-Added the option to use "ENT.UsePackingForTableFunc" BOOLEAN for use the function ongrab_func(tbl) with a packed table due for some reason if this is not applied the function will return the varags (self, ent, exec) as an userdata value, so that means that if you are using this function you should write:

if istable(tbl) then
mynpc = tbl[1] //self (Entity value)
ent = tbl[2] //the entity that the npc is using for the execution (Entity value)
exec = tbl[3] //the execution (Table value)
end

to get the varags

This update was made to fix the issue with Freddy Freaker in the Return pack